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Vermintide 2
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===[[Kerillian]]=== The elf continues to be a standoffish, if slightly nicer, jerk, though her sensitivity masks hidden scars. Her faith forms the crux of her careers, whether remaining a faithful, if conflicted, Waywatcher promoted to Waystalker (this is canon), a Handmaiden more devoted to Isha and protecting others, or losing herself to bloodlust and becoming a Shade of [[Khaine]]. The Drachenfels DLC reveals that Kerillian basically has the biggest impact on the story out of the whole party, with consequences reaching to the rest of Warhammer. She received a vision about how Ubersreik MIGHT have to do with the fall of Athel Loren. With pride and without any thought, she ambushed two regiments of soldiers from Nuln meant to reinforce the city, leaving it undefended... From the Skaven. That's right, [[Fail|because of her pride, she's responsible for ALL of the slaughter and death caused by the Vermintide, and contributed more than a fair bit to bringing about the End Times]]. This explains her biting behavior, a shield to her own failures. The pilgrimage to the Chaos Wastes broke her resolve and caused her to question her faith, giving up her regrets to Isha and becoming a Sister of the Thorn, losing part of herself and becoming more cynical than ever. *'''Waystalker''': Frustrated with the clumsiness of her companions, Kerillian has resolved to further hone her skills to compensate further for the "lumberfoots". As a Waystalker, Kerillian further specializes in her longbow, both for precision sniping and for raining arrows on enemies. **Base Health: 100 **Unique passive abilities: ***''Amaranthe''- Automatically regenerate health (3 health per 10 seconds, up to a maximum of half your total hit points) ***''Arrow-Storm''- +50% ammo capacity ***''Waywatcher's Bow''- Effective range for ranged weapons is doubled **Unique active ability: ''Trueflight Volley''- Fires a volley of homing arrows. Can be upgraded to fire one more arrow, refund ammunition when killing specials, or turn into a single piercing arrow that deals massive damage and has no cooldown when you get a headshot. *'''Handmaiden''': Through the subtle guidance of the Everqueen, Kerillian came across a long-lost shrine to Isha and gave herself up to serve her. Kerillian's Handmaiden Career focuses primarily on dancing around enemies in direct melee combat, and is her most durable career option through both maximum health, stamina, and mobility. The career for players that are allergic to standing still. **Base Health: 125 **Unique passive abilities: ***''The Dance of Seasons''- 15% longer dodge distance ***''Aura of Renewal''- Aura that increases stamina regeneration speed by 100% ***''Ariel's Benison''- Cannot be interrupted when reviving allies **Unique active ability: ''Dash''- Quickly dash forward through enemies, stunning enemies that are hit and causing them to bleed. Has a hilariously low cooldown, the lowest of all of the game's abilities. Can be upgraded to become invisible after the dash, make anyone you hit bleed or gain crit chance based on how many enemies you hit. *'''Shade''': One of Kerillian's dreams spoke of an ancestor of hers who dwelled in Clar Karond, and with it came the voice of [[Khaine]] urging her to reclaim the mantle of her ancestor. Kerillian as a Shade is an assassin, focused on rapidly killing elite, special, and boss enemies. She also gains access to the volley crossbow in this career. This is the class to play if you really like killing the absolute shit out of Chaos Warriors and bosses. **Base Health: 100 **Unique passive abilities: ***''Murderous Prowess''- 50% damage bonus when attacking enemies from behind ***''Assassin's Blade''- Critical hit backstabs instantly kill man-sized enemies **Unique active ability: ''Infiltrate''- Become invisible and intangible for 10 seconds, or until performing an attack. Also has a unlisted effect where any melee attack that ends Infiltrate gets a massive damage boost; depending on the weapon this can increase the power of Kerillian's melee attacks to the point where they 1-hit kill a Chaos Warrior on Legendary difficulty, and can even reach the maximum damage value possible for a single attack. Can be upgraded to have less cooldown and grant more crit chance after it ends at the cost of losing the damage bonus, cause her to blink forward while damaging enemies, or allowing her to attack without breaking stealth exactly one time. *'''Sisters of the Thorn''': The 3rd microtransaction DLC career. In truth, Kerillian has been losing faith in her goddess Lileath for some times, and it finally reached a critical point after the '''Citadel of Eternity''' shenanigan where the said goddess did not answer her. Hoping to rededicate herself to the weaves once more, she began courting other goddesses (even [[Ereth Khial]], the kind of goddess only the mentally ill elf would worship). She ended up going back to Athel Loran to seek answers, and offered up her uncertainty and regrets to the forest. Doing so allowed her to become a '''Sister of the Thorn''' , a handmaiden of Isha who can raise up a thorn bush wall to block enemies (or just turn them into a deadly thorn spike that bleeds anyone it targets) as well as providing extra healing to her teammates, leeching extra temporary health from them in exchange. She now also calls her teammates "meat", as if [[Ferrus Manus|flesh is weaker]] compared to her, a superior plant fused being. She also gains access to the Deepwood Staff, a weapon with similar mechanics to Sienna's staffs that can make enemies levitate, temporarily disabling them. **Base Health: 125 **Unique passive abilities: ***''A Cluster of Radiants''- Gain a radiance charge that allows free use of your active every 60 seconds. ***''A Murder of Sprites''- Deals more damage to wounded units depending on their remaining health, up to 50%. ***''A Sustenance of Leeches''- Gain temp health if a party member gains temp health when they're at full health. ***''An Attendance of Munificents''- +25% healing for everyone. **Unique active ability: ''Thornwake''- Raise a thornwall that blocks movement. Can be upgraded to last longer, deal more damage and apply bleed at the cost of duration or explode with poison when it expires, increasing damage dealt to enemies caught.
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