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Vlad von Carstein
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==On The Tabletop== As a Vampire Count, Vlad could be an effective special character if he was cheaper. His current incarnation gives him strength 6, 4+ ward, 4+ chance to heal a wound for every unsaved wound he deals and a chance to come back from being killed on a 2+. As Mortarch of Shadow, Vlad is the one most likely to survive a battle despite only having 3 Wounds (though as a Vampire he can heal those and gets a bonus to do so). His ring still gives him the chance to pop back to life, and thanks to the fact he's not on a ghost horse/dragon thing he can get Look Out Sir! rolls from a Unit. He's got Mortarch of Shadow special rule which gives everything a -1 To Hit (both shooting and in melee) against him [[Awesome|and his unit]] and a -1 to the Leadership of all models nearby him, and as a Terror-causer this can be beneficial when facing low Leadership armies. The -1 To Hit makes him even better in combat which, combined with his sword makes him the hardest to kill Mortarch. Aside from his equipment and Mortarch rule he's really just a generic Wizard lvl 3 Vampire Lord, with the added bonus of picking spells like Nagash from Death, Shadow, Vampire, or Undeath (this access to multiple Lores makes him a FAR superior choice to the generic Master Vampire when using Khaine magic rules). As a Vampire, he can restore Wounds lost if he deals an Unsaved Wound against an enemy, but thanks to his Magic Weapon (which also grants him +1 Strength) he gets that Wound on a 4+ instead of a 6+. He also has a 4+ Ward Save, and a 83-84% chance to come back to life with one Wound in a Unit 12 inches near him if he's killed. So is he worth it compared to the generic? ...Yeah. The problem is he's not a level 4 caster, which isn't terrible, and he isn't Red Fury, which also isn't terrible. The generic can be kitted out to either be a best possible spellcaster or have better damage, but Vlad mixes them in an acceptable way. The primary way to use Vlad is to kit him out fully in Lore of Death, since he'll be able to survive in the range that puts the lore to the best use. Thanks to the buffs he confers to the unit he is with he can be a total nightmare on the battlefield: he isn't a magic monster like Nagash, Mannfred or Arkhan, nor a killing machine like Neferata, but he is intended to be more of a support character, and he is one of the best in the game. Add Vlad's spells to it (Miasma, Invocation of Nehek and Soul Leech are what you're guaranteed to have, and what great spells they are indeed!) and you have just doubled the fun.
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