Editing
Warcry/Tactics/Beasts of Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Leaders=== ====Ungor==== '''Ungor Halforn''' *'''Stats''': Movement 5"; Toughness 4; Wounds 16; 130 Pts. **'''Runemarks:''' Leader **'''Weapons:''' ***''Club''-Range 1"; Attacks 3; Strength 3; Damage 2/4 *''Fighter Commentary'' - Fine for pickup/skirmish games if you really want to fit in three Dragon Ogors or other big elites, but due to his low wound count is not good in campaigns where your leader will often be targeted. '''Ungor Halforn with Raider Bow''' *'''Stats''': Movement 5"; Toughness 3; Wounds 16; 140 Pts. **'''Runemarks:''' Leader, Scout **'''Weapons:''' ***''Ranged''-Range 3-15"; Attacks 2; Strength 3; Damage 1/3 ***''Sword''-Range 1"; Attacks 3; Strength 3; Damage 2/4 *''Fighter Commentary'' - Suffers from the same low wound problem as the Halfhorn w/shield but with added survivability thanks to using a bow to stay out of melee range. Generally the best if you don’t want a cheap leader that not unless. ====Gor==== '''Foe-Render''' *'''Stats''': Movement 5"; Toughness 4; Wounds 20; 170 Pts. **'''Runemarks:''' Leader **'''Weapons:''' ***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - A good point cost for 20 wounds and 4 strength 4 2/4 attacks. Solid choice, though a Gouge-Horn is a flat better upgrade. '''Gouge-Horn''' *'''Stats''': Movement 5"; Toughness 4; Wounds 22; 185 Pts. **'''Runemarks:''' Leader, Warrior **'''Weapons:''' ***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/5 *''Fighter Commentary'' - This guy is your only leader with warrior runemark, (no, bullgors don't have it, which is wild but true) which may be really useful vs big toughness opponents, and has a better statline than the render, having 2 more wounds and better crit which will come useful if your local meta has lots of t5 and higher enemies, which is likely with all those golden bois around each corner. '''Beastlord''' *'''Stats''': Movement 5"; Toughness 4; Wounds 25; 200 Pts. **'''Runemarks:''' Leader, Champion **'''Weapons:''' ***''Axe''-Range 1"; Attacks 5; Strength 4; Damage 2/4 *''Fighter Commentary'' - '''Great Bray-Shaman''' *'''Stats''': Movement 5"; Toughness 4; Wounds 22; 195 Pts. **'''Runemarks:''' Leader, Mystic **'''Weapons:''' ***''Arcane Bolt''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 ***''Staff''-Range 2"; Attacks 3; Strength 3; Damage 1/4 *''Fighter Commentary'' - ====Gorehoof==== *'''Stats''': Movement 10"; Toughness 4; Wounds 26; 205 Pts. **'''Runemarks:''' Leader, Mount **'''Weapons:''' ***''Spear''-Range 2"; Attacks 3; Strength 4; Damage 2/4 *''Fighter Commentary'' - what to merge leader and objective Graber as a discount. Not good at fighting or navigating heavily obstacles boards. ====Wargor==== '''Bullgor Bloodkine with Bullgor Axe with Bullshield''' *'''Stats''': Movement 5"; Toughness 5; Wounds 35; 240 Pts. **'''Runemarks:''' Leader, Brute **'''Weapons:''' ***''Axe''-Range 1"; Attacks 3; Strength 5; Damage 2/5 *''Fighter Commentary'' - pay 5 pts less for -2 attack and +1 Toughness. '''Bullgor Bloodkine with Dual Bullgor Axes''' *'''Stats''': Movement 5"; Toughness 4; Wounds 35; 245 Pts. **'''Runemarks:''' Leader, Brute **'''Weapons:''' ***''Axe''-Range 1"; Attacks 5; Strength 5; Damage 2/5 *''Fighter Commentary'' - Well worth the points with strength five and 25 damage per attack action potential. Your best leader if not spending ability dice on him. '''Bullgor Bloodkine with Great Axe/Doombull''' *'''Stats''': Movement 5"; Toughness 4; Wounds 35 (38); 250 (265) Pts. **'''Runemarks:''' Leader, Brute **'''Weapons:''' ***''Axe''-Range 1"; Attacks 3(4); Strength 5; Damage 3/8 *''Fighter Commentary'' - If you’re using Onslaught doubles or Rampage quads on him this is the best leader choice, 8 on crit is one of the highest damage value in-game. Otherwise, save five points and take the duo axe one. For 15 more points gets the crit to kill Doombull with +1 more attack to making your fishing job ealer. ====Dragon Ogor Shaggoth==== *'''Stats''': Movement 6"; Toughness 4; Wounds 40; 255 Pts. **'''Runemarks:''' Leader, Destroyer **'''Weapons:''' ***''Storm-wrought Axe''-Range 1"; Attacks 3; Strength 5; Damage 3/6 *''Fighter Commentary'' - Leader of Dragon Ogors. Is an Ogor with Crusher with +1 Strength. Best when having a Warband of other Dragon Ogors with his '''[Quad] Empowering Lightning''' healing them. Making a Dragon Ogors warband faster moving and tanker then a Bullgors when he takes the lead.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information