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===Leader=== ====Blood Warrior Champion==== *'''Stats''': Movement 4"; Toughness 4; Wounds 25; 185 Pts. **'''Runemarks:''' Leader, Bulwark **'''Weapons:''' ***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - ====Bloodreaver Chieftain==== *'''Stats''': Movement 5"; Toughness 3; Wounds 20; 140 Pts. **'''Runemarks:''' Leader **'''Weapons:''' ***''Axe''-Range 1"; Attacks 5; Strength 3; Damage 2/4 *''Fighter Commentary'' - this one has two major advantages: his movement 5 and his price as high as 140 points. Rather killy for his price with 5 attacks, but don't expect much from him. If you want a true barbarian horde, you can fit 13 reavers led by this guy into a starting 1000 points, and if your leader will be able to pull Lord of Skulls ability.. The enemy will be most likely torn apart by this swarm. ====Skullseeker==== *'''Stats''': Movement 4"; Toughness 4; Wounds 30; 195 Pts. **'''Runemarks:''' Destroyer, Leader **'''Weapons:''' ***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - ====Wrathmaster==== *'''Stats''': Movement 4"; Toughness 4; Wounds 30; 210 Pts. **'''Runemarks:''' Frenzied, Leader **'''Weapons:''' ***''Reach''-Range 2"; Attacks 6; Strength 4; Damage 2/4 *''Fighter Commentary'' - Well, this one's usually your best leader choice unless you desperately need the points for something else, or feel extremely lucky with rolling 6s (in this case, take skullseeker instead as he may be just a bit better platform for triple ability), but on average, Wrathmaster without any abilities is still better offensively than Skullseeker using a triple 6 ability. Wrathmaster is the guy dealing 6 dmg on average even vs t5+ foes, so he's just the rip-and-tear machine you ususally look for. In campaign, will benefit more than other leaders from crit-increasing artifacts, so go hunt for the doomblade for even more rip-tear action.
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