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Warcry/Tactics/Hedonites of Slaanesh Sybarites
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===Leader=== ==== Shardspeaker ==== *'''Stats''': Movement 4"; Toughness 3; Wounds 22; 170 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Claw''-Range 2"; Attacks 3; Strength 3; Damage 1/4 ***'' Magic''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 *''Fighter Commentary'' - One of the leaders on the cheaper side. Rita Repulsa's leader ability is an interesting choice for this warband. For a triple, you get a 6 inch -1 attack aura for enemies around her. For hilarity, stack two triples, use one, wait, then activate her again and use the ability once more. A -2 attack aura around her (enemies cannot go below 1 attack). She is squishy and has to get danger-close for her ability to be worth a damn. Unfortunately, this leader is tailored to be played more defensively. You are slaanesh. You cannot afford to be defensive. ==== Lord of Pain ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 25; 220 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Beatstick''-Range 2"; Attacks 4; Strength 5; Damage 3/5 *''Fighter Commentary'' - The dude brings the pain. Unless you are farkin starved for points, he is going to be your default leader. He is the bread and butter for your warband. He is one of your hardest hitters in the entire warband AND he has a range of 2. Position him wisely, as a keen opponent will be gunning for him. His leader ability is gamechanging. Essentially, it is an "all allies hit on a 3 within 6 inches", including himself. Sure, this is going to be useless against toughness 3 models. But anything at 4 toughness is in for some hurt. And you just absolutely negated the value of toughness 5 models. Watch your opponent rage as you butcher his toughness 6 chaos warriors and knights like they were marauders. ==== Slaangor Slake-Horn ==== *'''Stats''': Movement 6"; Toughness 4; Wounds 30; 225 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Claw''-Range 1"; Attacks 4; Strength 4; Damage 3/5 *''Fighter Commentary'' - More points than the Lord of Pain for less strength, and no real leader ability? Hard pass. Sure, he is moving 6 inches and can get into combat faster with the slaangor charge ability...but you are going to outrun your warband then get surrounded by grots and be useless for the rest of the game. Have fun with that. ====Hellstrider Hellreaver==== *'''Stats''': Movement 10"; Toughness 4; Wounds 30; 235 Pts. **'''Rule:''' Mount, Destroyer, Leader **'''Weapons:''' ***'' Claw''-Range 2"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - See the Slaangor Slake-Horn above. Same issue. Compared to the Lord of Pain, this model is lacking. If your warband needs better mobility, it shouldn't be on your leader. ==== Slickblade Hunter-Seeker ==== *'''Stats''': Movement 10"; Toughness 4; Wounds 35; 240 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Spear''-Range 2"; Attacks 4; Strength 3; Damage 2/4 *''Fighter Commentary'' - More expensive than the Hellreaver for 5 more wounds, nearly taking a quarter of your points. Again, no leader ability besides the double. You are going to struggle with that strength 3. Not worth it. ==== Blissbarb Seeker High Tempter ==== *'''Stats''': Movement 10"; Toughness 3; Wounds 35; 220 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Bow''-Range 3-15"; Attacks 3; Strength 3; Damage 1/4 *''Fighter Commentary'' - An archer on a mount. Why? With a 15 inch ranged attack, you won't be struggling to hit anything, negating the 10 inch movement. The 35 wounds are nice, but that toughness 3 is an issue. ==== Myrmidesh Painmaster ==== *'''Stats''': Movement 4"; Toughness 5; Wounds 25; 205 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - Our toughest leader at toughness 5. Hard to find a use case for this dude compared to the other melee leaders. You get to use the myrmidesh double to increase his damage to 3/5. Neato. ==== Symbaresh Egopomp ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 25; 200 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Beatstick''-Range 2"; Attacks 4; Strength 5; Damage 2/4 *''Fighter Commentary'' - A runner-up for our best leader. Sure, it has less damage than the Lord of Pain. Sure, it doesn't have the triple. But it is keeping the range 2. And more importantly, it has access to the amazing quad ability. This dude will turn into a blender if the opportunity arises. ==== Blissbarb Archer High Tempter ==== *'''Stats''': Movement 5"; Toughness 3; Wounds 16; 130 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Bow''-Range 3-15"; Attacks 3; Strength 3; Damage 1/4 *''Fighter Commentary'' - The cheapest leader by far. Standard blissbarb archer with more wounds. Maybe you want to have an all blissbarb warband? Shine on you crazy diamond.
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