Editing
Warhammer/Tactics/6th Edition/Bretonnia
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Magic Weapons === *'''The Silver Lance of the Blessed 65p -''' Cavalry lance that auto-hits so long as your hero retains the Blessing. Good, but expensive, and you have other ways to obtain re-rolls. The fact that you can lose the effect if you lose the Blessing is also pretty iffy for such an expensive weapon. *'''Sword of the Quest 50p -''' Good old Armour Ignoring weapon. May be used as a hand-weapon together with a shield, or as a two-handed weapon in case you need more Str to wound your target. SotQ may only be given to a hero with the Questing Vow. Excellent, and the cornerstone of all duelling Questing Lords, together with Virtue of the Ideal or Virtue of Confidence. *'''Sword of the Lady's Champion 40p -''' Always counts the bearers Strength as one higher than the targets Toughness, and modifies armour saves accordingly, effectively always wounding on 3+. Only for characters with the Grail Vow. A good weapon that can surprise high T opponents such as monsters or Chaos Lords. *'''Sword of Heroes 35p -''' Your monster-killer weapon. Against T5 or more, bearer gains +1Str and each unsaved wound turns into 1d3. Give it to a cheap Paladin for a scary monster hunter hero. *'''The Heartwood Lance 35p -''' An excellent weapon, which allows you to re-roll wounds in '''all''' combat rounds, not just on the charge. Good on a Paladin or a properly built Lord with the Virtue of the Ideal. *'''Birth-sword of Carcassonne 35p -''' An okay-ish weapon, +1Str and forces enemies to re-roll successful armour saves. Not bad, but not as good as The Heartwood Lance. *'''Morningstar of Fracasse 25p -''' The most despised magical weapon in your repertoire. +2Str on the charge, and if the enemy hit has a magical weapon, roll d6 for each hit suffered (not wound). On a 4+, his magical weapon is destroyed. Give it to a cheap Paladin in a unit and send him against big heroes to reduce their threat significantly. *'''The Lance of Artois 25p -''' A lance that grants +2Str as per usual, and also Killing Blow on the turn the character charges. Scary, but losing the buff after one turn makes it unreliable. Unless you can direct it towards a lonely hero that cannot refuse your challenge, or you bring the Gauntlet of the Duel, leave it at home. *'''The Wyrmlance 20p -''' Humble Wyrmlance, acting as a regular lance that once per battle allows your hero to spit a Str3 flaming template. Can be of some use on a flying Paladin on Royal Pegasus to hunt skirmishers and beasts, or dryads. **After your use the template, the lance remains engulfed in flames, granting Flaming Attacks. Good against Trolls and mummies.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information