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====Generic Characters==== '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. '''- Lords -''' * '''Prince:''' Princes personify everything about the High Elves: Fast as hell, kickass in close combat, can take a variety of special stuff, about as hard as wet tissue. Be sure to give this guy an armor or ward save, or else he will get his ass killed. Aside from that, he's a brutal close combat Lord (WS7, I8, ASF) and properly kitted out there's very little this guy can't kill. Dragon Armor lol's at flaming attacks and breath weapons but is now 20 points (minus the 6 you'd be spending on Heavy Armor, since you ARE taking one or the other); you do get a 6+ ward with it though. As an alternative to Dragon Armor you can take a Lion Cloak alongside the Heavy Armor for just 6 points, giving your Prince a +2 armor save against shooting. If you have the points and you aren't already taking a magic item with a ward save then Dragon Armour is the better option, though a Prince should have a better ward than 6+. Look for the variety of killy options down in the magic weapons. * '''Archmage:''' A fantastic caster. Access to all 8 Lores, plus High Magic, means he can literally be designed to do whatever you want, though the preferred option in an unclear situation is Lore of Life. Also remember that as long as he's on the board (along with his little brother the Mage) you get +1 to their casts for High Magic through Lileath's Blessing for a total of +5 when channeling it through a Level 4 Archmage. Like with the Prince, he has access to some of the best magic equipment in the game. High Elves are good at magic, and this guy proves it. * '''Loremaster of Hoeth:''' A new Lord choice and mostly the same as a Swordmaster. But is also a level 2 Mage with ALL 8 normal magic Signature Spells. This gives him great diversity, and he is also not bad in combat (but frail, as he only has a 5+ armour save). Think about it: the Signature Spells are nowhere near bad (ok, most of them are not) and you're getting all of them! Three magic missiles, a direct damage spell, two augments and two hexes. Having all of the lore attributes at your fingertips is useful, like casting Spirit Leech to get more power dice from killing someone. He gets to take as much magic gear as the Archmage and Prince does, meaning you pick how you want to use him and kit him out like one or the other. Also, Deflect Shots for a 6+ ward against non-magical non-template ranged attacks. He's a pretty solid choice, but he costs a metric ton to bring to the table and he's not as good on defense as a level 4 Archmage, so he'll probably only see field in big games. Also, put this guy near a wizards tower whenever you can. It's painfully hilarious. In Storm of Magic, this guy is double hilarity - he gets ALL the spells!<br />It is also worth noting that under the new rules from End Times, the Loremaster of Hoeth knows all the spells from all 8 lores. (Please correct me if I am mistaken, but I am 99% sure that as he is mentioned as THE example, this is the case). * '''Anointed of Asuryan:''' Yes, you read that right. The head of the Phoenix Guard is somehow a hero while a generic version of him is a Lord, go figure. Anyway, the Anointed is a Lord choice Phoenix Guard member with magic resistance and option to ride a Phoenix (no one else can, other than Caradryan who is his named counterpart). Since he already has a 4+ Ward save a heavy armor and a halberd he needs nearly no equipment at all. If you want, you can turn him into the most tanky (still T3 though) High Elf with the Armour of Silvered Steel and the Dawnstone, giving him a re-rollable 2+ Armour Save, followed by a 4+ Ward Save with MR2, which is pretty insane and still leaves enough points for Potion of Strength, Khaine's Ring of Fury / Ruby Ring of Ruin or the Reaver Bow. When he rides a Flamespyre Phoenix it will return from the dead more often and will even ease the burden on the Phoenix in case of shooting (since he will absorb a few hits). Much, much, MUCH more importantly, he gives everyone in any unit he joins a 6+ Ward Save and Immune to Psychology, which makes him really good in big units of Spearmen, White Lions and the like. Also causes Fear (on the whole enemy unit, even if he's the only one with the ability in his own unit), nice. On foot, he's a better option than the Prince. In terms of mounts, you take the Anointed if you want one of the Phoenixes (I would say go with the Flamespyre) and the Prince if you want the Dragons. '''- Heroes -''' * '''Noble:''' A great fighter for his points, but if you have the points you really should be taking a Prince (who's only 70 points more). The main reason you take a Noble is because he can be a BSB or if you're low on points (either overall or in the Lord choices) in which case, he'll serve. He's best as a BSB and you DEFINITELY want a BSB. In 8th with Lothern Sea Helms also being an option as a Battle Standard Bearer there are now conceivable lists where you might not take a Noble. As a nice little bonus for those who are low on points, the armor types (Heavy, Dragon, and Lion Cloak) are cheaper on a Noble than a Prince. * '''Mage:''' Unlike the Noble vs. Prince the difference in points between the Mage and Archmage is big that you might want a Mage instead, he can do everything the Archmage can but at level two. If you're in the mood it's always nice to have a backup Mage with a different lore to deal with situations your Archmage can't. Never a bad idea. * '''Dragon Mage:''' That's right, we even have HEROES riding Dragons. The Dragon is fairly squishy (for a Dragon) and the model as a whole runs on the pricy side, but the Hero Level Dragon and the sheer power of the Mage on top make up for a lot of that. Flaming Sword of Rhuin is actually worthwhile in this edition and the Mage himself can put out an incredible amount of firepower. Note that you should never ever use the actual amount of dice you need; Figure out how much you need and then take one less, it'll give you more mileage. Can be a game breaker at lower points, but tends to get irrelevant once it becomes possible to grab a Prince on Star Dragon. Also, beware as they can only take the Lore of Fire. As Dragon Mages now have access to Dragon Armour, they have access to Magic Armour. Dragon Mage Dragon Armour + Enchanted shield makes for a 2+ Wizard, and if you've got a squishy wave of elven melee doom and a Dragon Mage advancing on a position, your opponent is just picking size or numbers for what dick will end up in his ass. * '''Handmaiden of the Everqueen:''' The main Valkyrie in a horde of Amazons. You will only play this character with a group of maidens as she gives them (and only them) Quick to Fire. Put the Reaver Bow on her for 3 BS7 S5 quick-to-fire shots. She's kind of expensive for her stats, so she should only be brought if you've got a big unit of Sisters with her name on it. Can take a Horn of Isha if you take the Everqueen, which you should take anytime you aren't taking the Reaver Bow. * '''Sea Helm:''' Yet another way for High Elves to gain an advantage over the other "lesser" armies. This hero allows his unit to, after passing a leadership test, reform directly after they were charged, as long as they didn't Stand and Shoot or Flee that turn. This means no more easily flanking your units, and taking into account that every High Elf Unit can strike out of 3 rows to the front, this - for measly 100 Points - becomes really important. He can also be a Battle Standard Bearer if you're taking him anyway and don't want to bother with the Noble. Be careful using the Sea Helm as your BSB as he does not have the defensive options that the Noble has. A BSB Noble can get heavy armor and a shield, not to mention dragon armor and the lion cloak, a noble can get 4+/6++ easily without using any magic items. The Sea Helm however has light armor and a shield, that is all. If you're taking a BSB Sea Helm, give him a mundane standard and pump his defenses with his magic item allowance. But seeing as any special ranked unit (aka any unit you want to put him in barr a 50-block of spearmen) has a magic standard allowance of at least 50 points (banner of the world dragon costs 50 points), this isn't much of a problem.
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