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====Generic Characters==== '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. *'''Daemon Prince:''' Ascending from the halls of trapdom, the Daemon Prince is actually a viable choice now! He's more expensive than your Chaos Lord at only a few better stats, is rather vulnerable (only 5++ without upgrades) and counts as a Monster. He also has Unbreakable by default, and not any of the 'gotcha' forms of Unbreakable that still cause him to die against an enemy with 5 ranks and full command. He can take up to 25 points of magic items and 100 points of Mutations, but mutations are generally not as good as magic items (with the exception of scaly skin (5+) and soul feeder, which are just brutal). It also does not help that while his base cost is not that high, he has to take a number of "options" that increase his cost significantly: he has to be dedicated to a specific god (this is NOT a Mark of Chaos: it's a better version that includes Hatred for the opposing Chaos God), needs Chaos Armor if you don't want him to die like a bitch, and needs Wings if you want him to get somewhere alive (though he has M8, everything will be aimed at this guy), making him cost AT LEAST 300 points. Can be up to a lvl4 wizard, depending on the mark this may or may not be worth it UNLESS you're taking Mark of Nurgle, as this gives you access to the Lore of Death, allowing you to fly up flanks and Purple Sun or otherwise take Lore of Nurgle to buff himself to extreme levels (potentially scoring yourself extra wounds). But in the end, is he worth having over a Combat Lord or Lord level Sorcerer? Of course he is! Why? Because Daemon Princes can be built to be nearly impossible to kill, but get him into combat quickly to stop war machines and wizards from focusing on it. The Nurgle Prince Level 4 Wizard with flying, Scaly Skin, Chaos Armour, Soul Feeder, Sword of Striking, Charmed Shield, Dragonbane Gem and Spell Familiar(?)is quite possibly one of the most broken lords rocking around, and people will hate you for taking one. **'''Note''' Even if you're not taking one, it's a pretty good idea to have a Daemon Prince or two on hand because of the Eye of the Gods chart: if you roll for it and get a 12, there is a chance (LD test, good chance you'll make it) that the character making the roll turns into a Daemon Prince. If this happens, he keeps all his stuff like his mutations, his Eye of the Gods rolls and even his title of General/BSB, with the exception of his mount(which remains a solo model if it's a monster. The old model is then removed as a casualty (rewarding your enemy with VP, a small price to pay), but note that '''THIS IS DONE REGARDLESS OF IF YOU PLACE A DAEMON PRINCE. REMOVING THE CHARACTER IS MANDATORY.''' Doesn't happen often, but never say never. *'''Chaos Lord:''' A ten-foot tall, four-foot wide Viking warlord with a giant axe and an insatiable need to slaughter everything around him. Your primary fighting lord, and probably the best generic character in the game as his statline is near unrivalled by any other lord, and if he is kitted out with the right magical items and mutations he becomes near unstoppable. The only generic lord that comes close to him in sheer power is the Vampire lord, who can also be kitted out with a fare few nasty weapons (but your army doesn't turn to dust if he dies). The ''Eye of the Gods'' rule means he will be challenging enemy characters left and right, so giving him items to kill characters and boost his armour and ward saves is usually the way to go. He has access to some of the best mounts in the game like [[Juggernaut]]s and Chaos dragons but even without any upgrades or mounts he is very pricey and further magical items and mounts only increases his points cost, so choose wisely. **One nasty build is to give him the mark of nurgle, Dragonhelm, Dawnstone, hellfire sword, shield, soulfeeder, poisonous slime and scaly skin. Put him in a unit of your choice and on mount with barding, and watch as everything bounces off him. Even characters with S7 will likely only deal one wound per round of combat, and unless they have a ward save, they will be absolutely fucked when your lord gets his attacks. No armor saves, no regen and every wound has a chance of hurting enemy units for an additional d6S4 hits. Granted dragonhelm or dragonbane gem can make this setup problematic and he won't have a general ward save so will be in trouble if an attack ignores armour saves hits him. *'''Sorcerer Lord:''' Your wizard lord, starts out as level 3 wizard, with the ability to chose from any of the Chaos lores or 4 of the better regular battle lores (Death, Shadow, Metal, or Fire), though if you give him a mark of chaos he has to use the lore of the respective Chaos god or its associated battle lore (Nurgle - Death, Tzeentch - Metal, Slaanesh - Shadow). The Lore of Tzeentch is generally regarded as ineffective now, with a terrible lore attribute and completely unpredictable spells that are no longer game-breaking if you roll well. Despite being a wizard, he is actually a decent fighter, but still keep away from combat if he's on his own, and avoid character-hunters, since you still must always issue challenges due to Eye of the Gods. *'''Exalted Hero:''' Your fighting hero. A bit weaker statline than the Chaos lord and fewer options with equipment, but still a very powerful fighter. Great for smaller games. He can also be your BSB, and he should take a banner if you can. *'''Sorcerer:''' a SOLID choice and one of the best wizards in all of WHFB. Good fighter with magic abilities to boot. You should always bring one to tag along, even if your are going full CC with your characters. Taking entire turns of spells in the face is not nice, especially when dealing with High Elves, Dark Elves, Empire, Lizardmen etc. Make him a lvl2, fix him a Dispel Scroll, and use him to thwart enemy spells. *'''Sorceror-Prophet/Daemonsmith/Infernal Castellan (Forge World):''' Thanks to the Tamurkhan - The Throne of Chaos book (page 186), you can take Chaos Dwarf characters in your Warriors of Chaos army. They're decent, but the choices in the army book are just as good, if not better. Also their bases don't match as all chaos dwarfs are based on 20x20mm. Take a Daemonsmith to repair your Chaos Dwarf War Machines and stick him at the back; otherwise, pass. ** As per FAQ daemonsmiths engeneer reroll applies to hellcannon despite it being monster Not warmachine. Enjoy. ** Also taking them requires a tax in form of at least one chaos dwarf unit which can be any of the warmachines (except Hellcannons) or an infernal guard unit.
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