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Warhammer 40,000/10th Edition Tactics/Adeptus Mechanicus
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==Detachments== ===Rad-Cohort=== ====Special Rules==== *'''Rad-Bombardment:''' What better way to show what this detachment means than by blasting the board in radiation? On the first turn, your enemy has to choose between either going to cover or standing firm; going to cover makes the unit battle-shocked, but standing firm requires you to roll a d6 for each unit inside their DZ and dealing d3 MWs on a 3+. On every turn afterward, any units still within the DZ must roll a d6 and suffer a MW on a 3+. ** Notably, this actually ''buffs'' several other armies. [[Necrons]] get extra movement from resurrection protocols, [[Sisters of Battle]] get a +1 to hit if they're below starting strength, and [[Dark Angels]] get all sorts of buffs when battle-shocked. **In other words, your opponent gets to choose whichever of the two options will hurt them less, against some armies it might actually help them, and all they have to do is move out of their deployment zone to negate it..... '''FUN''' ====Stratagems==== *'''Aggressor Imperative (1 CP):''' When you have the Conqueror Imperative active, you can have one {{W40kKeyword|Skitarii}} unit charge after advancing. *'''Bulwark Imperative (1 CP):''' When you have the Protector Imperative active, one {{W40kKeyword|Skitarii}} the enemy tries to shoot will get their invulnerable save boosted to a 4++.
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