Editing
Warhammer 40,000/10th Edition Tactics/Imperial Knights
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Noble Lance=== ====Special Rules==== *'''Indomitable Heroes:''' A 6+ FNP is something you'll absolutely be needing, as you're going to be in the line of fire immediately. If you manage to finish your goal and get Honoured, that FNP gets upped to a 5+. ====Stratagems==== *'''Shoulder the Burden (2 CP):''' If one of your knights is wounded, they can pull this off in order to get a +1 to Toughness, Movement, Save, Leadership, and OC for a turn as well as +1 to hit. This should only be used to get that knight closer to finishing your code, as you can only use it once per game, with getting Honoured lets you use it one more time. *'''Trophy Claim (1 CP):''' When one of your knights faces off against an enemy {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}}, you can use this to get +1 to Wound. While it's only usable once per game if you don't kill something, killing the enemy not only lets you reuse it but it also refunds your spent CP. *'''Rotate Ion Shields (1 CP):''' Old Reliable. When a Knight is selected as a target of a shooting attack, you get a 4++ until the end of the phase. *'''Thunderstomp (1 CP):''' Targeting one Knight model that hasn't fought yet in the Fight Phase. You can't target {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}} units, but all melee weapons on your model gain Devastating Wounds. *'''Squire's Duty (1 CP):''' Select two or more Armigers at the start of your Shooting Phase or start of your Fight Phase. The strength and AP characteristics of those Armiger's weapons increase by 1 until the end of the phase. If you're Honoured, add 1 to the damage characteristic. *'''Valiant Last Stand (1 CP):''' During the Fight Phase, '''before''' seeing if you explode, you can fight on death provided you hadn't fought yet during the phase. You're treated as having 1 wound remaining, unless you're honoured then you're treated as having full wounds remaining. With the change to bracketing you're hitting on 4's (if not Honoured), making this a tidy piece of work,
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information