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===Troop=== *'''Battle Sisters Squad''' - 11 points for 3+ saves, bolters, and faith? Yes please. These will form the base of any competitive army. Mount them up with a flamer/melta to take the fight to the enemy quickly. ALWAYS upgrade to venerable sister superiors. Without faith you're just a retarded space marine army knockoff. Oh and if you're foot slogging it what the hell, storm bolters for everybody. *'''Inquisitorial Storm Troopers''' - Its 1 whole point to trade up from glory boys to bolter bitches, what the hell is wrong with you? Really the only time you would take these is if you wanted cheap plasma guns, any other situation you'd be better off trading up to sisters or down to inducted guardsmen. Oh, and the Adeptus Arbites versions drop their hellguns for shotguns, just in case <s>they were too useful for you.</s> you wanted to attach a priest and make them into a poor man's assault squad, because you're playing witch hunters, so why not? It's not like you're going to win. Give them a chimera and give the Arbites Veteran and the priest Eviscerators to make a unit capable of slicing apart small MEQ units and vehicles. *'''Zealots (Chapter Approved)''' Some good close combat fighters that can re-roll on charge and take negative morale modifiers as positive ones, they essentially serve as an excuse to use a priest. A full unit of 20 with Exterminators, 4 Fanatics armed with Eviscerators and Grenade Launchers can be a scarily brutal close combat unit, but costs as much as a Land Raider without a Priest, so be aware what you're getting yourself into. They also aren't faithful and don't get dedicated transports, so they're best kept clear of a mechanized army list. But if you're doing a walking list, they could be useful. Also, while the entry suggests to use Flagellants, if you're completely crazy (as evidenced by the fact that you're still using Witch Hunters) you could use Sisters of Sigmar models from Mordheim, as they fit the visual theme of the army better.
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