Editing
Warhammer 40,000/6th Edition Tactics/Grey Knights
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Ranged=== The Grey Knights all start with storm bolters, which squads and characters can spend points to buy psybolt ammo to give it an extra point of strength (this also applies to vehicles). They can be replaced with the following: *'''Psilencer''': Nice silencer pun. A gatling gun that fires off six shots a turn at strength 4 and wounds daemons on a 4+ if whatever you'd roll otherwise wouldn't get a better roll. Let me tell you why you will never take one: First of all, it is meant to help you wound high toughness Greater Daemons, all of whom have toughness 6. The other two GK special weapons, the Incinerator and much beloved Psycannon, both wound these kinds of models on a 4+ or more already, so the Psilencer's killing power is completely redundant, plus this thing has no AP so daemons with armor will shake it off and even Orks get saves against it. A shame, for this is quite a cool item fluff-wise, a xenos-technology based minigun shooting not bolts, but projectiles of raw psychic power. Its' heavy version on the Dreadknight is still worth considering as it is the only multi-shot ranged weapon available to that unit (Only weapon that can make use of Precision shots and only one able to hit flying Daemon Princes). Shooting a Greater Daemon with a heavy psycannon is great for 1 hit that will wound on a 3+, but pumping out 12 shots that will wound on 4+ is much better. *'''Incinerator''': A S6 AP4 flamer. A good choice, but generally the psycannon is a better pick. It's hilariously destructive against Blobguard, Blobtau, Blobgreen and Blobanids. Fire it and watch instant death melt those hundreds of units away. I've seen just a few incinerators table hormagaunt spam lists with ease. Shares the same strong points (albeit stronger by a point or two) as all flamer weapons, great for overwatch and for clearing occupied buildings. Shish Kebab time. *'''Psycannon''': Both the [[Daemonhunters|good ol' signature ranged weapon of Grey Knights]], a strength 7 AP 4 rifle with two firing modes: 2 shots as an assault weapon or 4 shots as a rending heavy weapon if the shooter didn't move on this turn. It is always fired in the latter mode if the model using it is in terminator armor. And if you have these in a rhino you can move the rhino (reducing the passengers to only being able to fire snap shots) and then opt to shoot out of the hatch using the heavy mode for 4 shots apiece. It is by far the most used of the ranged weapons, for being both cheesy and [[awesome]] - it fires silver-tipped bolts covered with anti-daemonic symbols and impregnated with massive amounts of psychic energy, making it able to [[Anal_Circumference|tear holes]] in tanks.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information