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===Warlord Traits=== #'''Reinforced Exoskeleton''' - Grants the Warlord Eternal Warrior. Exactly the same as its Skitarii counterpart. Much better on the remarkably tough Dominus than on a Skitarii Alpha, though. #'''Artificer Armament''' - One of the Warlord's weapons becomes Master-Crafted. Also identical to Skitarii. Since your Dominus has BS5 already, one reroll from Mastercrafted ''should'' be all it takes to make sure all your shots hit. #'''Masterwork Bionics''' - Reroll failed Feel No Pain rolls. You guessed it, another copypaste from the Skitarii codex. Only this time, it's actually a pretty good trait. #'''Archaeotech Specialist''' - If the Warlord discovers a Mysterious Objective, he can choose the result of his roll. Probably combo's with scryer-skulls so you can simply choose the result of any objective on the table, so give your opponent booby traps. Alternately, you can give the "choose to Skyfire" to a big unit of Breachers. #'''Inside the Mind of the Machine''' - The Warlord's close combat attacks all gain Haywire. Combine with Anzion's Pseudogenetor for 4+D6 Haywire attacks on the charge. Now your cyber-pope can pop '''Titans''' in one round of combat. Other than that, it's sort of redundant though. In all likeliness, your warlord will be a Dominus, and he already has a Dataspike built in, so all of his close combat attacks already have Haywire should you so desire. It does lend itself to fighting Chariots, though, since now your attacks can all be S5 AP2 and Haywire, so scary for both the rider and the pimp chair. #'''Layered Psalm-code''' - For the Warlord and his unit, all Canticles of the Omnissiah always count as being used at their highest level of effect regardless of how many units are actually on the board. Obviously most useful in small forces, but it helps your army stay on top of the game even as you lose units. One of the better traits. Whether or not this applies to units without canticles is debatable. Please see the discussion page for more details.
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