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===Warlord Traits=== #'''Reinforced Exoskeleton''' - Grants the Warlord Eternal Warrior. On the one hand, this sounds really useful on an Infiltrator Princeps, but on the other, even with Eternal Warrior, your T3, 2W and 4+ armor Warlord is really fragile. #'''Artificer Armament''' - One of the Warlord's weapons becomes Master-Crafted. This can't be applied to Relics. This is mostly superficial since your Warlord will almost certainly have Preferred Enemy as a result of being in a formation. #'''Masterwork Bionics''' - Reroll failed Feel No Pain rolls. Sounds great, but remember that a rerollable 6+ save is slightly worse than a 5+ save, so you won't be saving too much more. Is loads more effective on a Sicarian, since it becomes a little better than a 4+. Instant Death will still fuck you, though. #'''Incense Generatorium''' - The Warlord and his unit get Shrouded. Probably the best trait, since it keeps you alive for much longer than your standard 4+ armor save alone will. Shame your Infiltrators cannot get this. #'''Disciple of the Omnissiah''' - The Warlord and all friendly Skitarii within 12" reroll failed Morale checks, Pinning tests, and Fear tests. This is one of the better traits, since it's a surprisingly large bubble considering that you don't have transports. #'''Emotionless Clarity''' - The Warlord and his unit fire Overwatch at BS4. This does not stack with Doctrina Imperatives. Remember, you fire ''Overwatch'' at BS4, not ''snap shots'' in general, so no Arc Rifleing Flyers to death. Still a decent trait, no one will dare charge you. It should be noted that only Skitarii Ranger Alphas and Vanguard Alphas get to roll D6 for traits. Sicarians only roll D3. As long as you are in a Maniple detachment or Battle Maniple formation you also get a reroll.
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