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=====Ultramarines===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Ultramarines are often the first thing that comes to mind when people think of Space Marines, for better or for worse. They come with a slightly elite twist and rely on Combat Doctrines more than any other army. <div class="mw-collapsible-content"> *'''Requirements:''' Only Marneus Calgar, Captain Sicarius, Cassius, Chronus, Telion, Tigurius, and Roboute Guilliman are the special characters. *'''Chapter Tactics:''' An army that contains any Ultramarine units can use the Assault, Tactical and Devastator Doctrine once each per game. It affects all Ultramarine models in your army. **This means that with the Gladius Strike Force you can use each doctrine twice, while the Tactical can be used a third time for your Demi-Company. Add in Calgar, and you might be able to bring that up to FOUR Tactical doctrine uses! *'''Relics of Ultramar:''' **'''Tarentian Cloak:''' Wearer gets ''Eternal Warrior'' and ''It Will Not Die''. **'''Helm of Censure:''' The first red helmet belonging to the Codex Astartes co-author Aonid Thiel. This gives the ''Preferred Enemy'' rule, but if the bearer attacks Chaos Space Marines, they get full Twin-Linked and Shred. ***This functionally makes the model immune to its own Chapter Tactics, as the Combat Doctrines will no longer improve it. **'''Sanctic Halo:''' Captains only. Get ''Adamantium Will'' and ''Feel No Pain''. **'''Soldier's Blade:''' An exceptionally sharp sword with no technological enhancement. Is an S User AP 2 melee weapon and that's it. **'''Standard of Macragge Inviolate:''' Available to Honour Guard standard bearers and any units that can take relics. Grants +1 Ld and +1 Attack to friendly Ultramarines within 12". Also, any Ultramarine infantry model to die within 6" rolls a die; on a 5+ they may immediately take an out of sequence shooting attack if is the Movement, Shooting, or Psychic phase, or a free pile-in + melee attacks ''at its normal initiative'' if the Fight sub-phase (so you don't get any attacks if it's past your Initiative step - a good reason to stick to Unwieldy melee weapons - or if it's not the Fight sub-phase or you're not already engaged in a melee but managed to die anyway). **'''Vengeance of Ultramar:''' A relic storm bolter that modifies normal bolt ammunition into bio-reactive shells. Is S1 AP5, but ''Assault 4, Poisoned 2+''. *'''Victrix Strike Force:''' The Ultramarines specific detachment. **'''Core:''' Your core choices are the Battle Demi-Company, and Strike Force Ultra. **'''Command:''' Your Command choices are the Librarius Conclave, the Reclusiam Command Squad, and the Strike Force Command option (which Guilliman may be taken for. **'''Auxiliary:''' Your normal Auxiliary choices are; the Armored Task Force, 1st Company Task Force, Anti-Air Defence Force, 10th Company Task Force, Storm Wing, Suppression Force, Land Raider Spearhead, and the Centurion Siegebreaker Cohort with an Ultramarine exclusive choice: ***'''Victrix Guard:''' Captain Sicarius leads 1 unit of Honor Guard and 4 units of either Vanguard or Sternguard Veterans in any combination. They all get +1WS/BS and can "Look Out, Sir!" for Roboute Guilliman if he's within 3" as if he were a part of the unit. It's very expensive, but gives Guilliman his desperately needed meat shields. </div> </div>
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