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Warhammer 40,000/8th Edition Tactics/Apocalypse
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=A Guide to Strength and Toughness= Of all the factors in 40k, models and weapons are most defined by their strength or toughness.While things like range, damage, type and armour piercing are important too the one characteristic a player will gravitate towards when looking at a profile is the strength/toughness characteristic. And it is easy to see why, you only have to look at the difference in successful wounds between a lasgun firing at a guardsman and an ork (50% more likely with a guardsman) to see how such small differences in strength or toughness can have a dramatic effect. In apocalypse, this effect is exaggerated, as instead of a battle playing around strength/toughness 3-5 mosty, you will instead be playing with everything from 3-32... which makes the characteristic interplay even more crucial. *'''S/T 3:''' HAHAHAHAHA... No. There is a reason why the lasgun and GEQ toughness 3 are laughed at unless you’re bringing it in volume. For the most part you’ll be wounding on 6’s and being wounded on 2’s...aka you’re dead. The only advantage of S/T 3 is that it’s cheap, but if you want to be halfway effective don’t fight anything stronger than S/T5. *'''S/T 4:''' The realm of the MEQ and... to be honest it’s not much better than S/T 3. While it provides some strength and protection against S/T 6 and 7 this is countered by increased cost. *'''S/T 5:''' Now we’re talking. S/T 5 will wound pretty much everything on a 5+ (unless you do something stupid like pick a fight with a reaver Titan). In addition, S/T 5 will come with decent saves/ap and damage. Your downside however, is that S/T weapons and models cost more and have fewer shots or wounds on average.
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