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Warhammer 40,000/8th Edition Tactics/Grey Knights
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==GK Warlord Traits== #'''Daemon Slayer:''' If your Warlord wounds a Daemon in the ''Fight'' phase, your opponent must subtract 1 from any invulnerable saving throw against this attack. Situationally underwhelming, to say the least. Draigo has this by default. #'''Hammer of Righteousness:''' Add 1 to wound rolls for your Warlord if he charged that turn. Well, this one can be interesting on a Nemesis Dreadknight Grandmaster?.. Meh, scroll down. Crowe gets this by default. #'''Unyielding Anvil:''' Your Grey Knights within 6" of your Warlord auto-pass Morale. Kinda meh considering you play MSU with ATSKNF. Ok if you're using units bigger 5. Stern has this. #'''First to the Fray:''' Re-roll failed charge rolls for your Warlord and Grey Knights units within 6". Very powerful, and saves a lot of CP. In fact, the question is: why even think of taking anything else instead of this marvellous piece of cheese? Just make sure that your Warlord charges last. #*Unfortunately, none of your named characters gets this. Always take a non-unique warlord to give this to. #'''Nemesis Lord:''' Add 1 to the Damage of your Warlords' melee weapons (generally becomes 1d3+1), reroll if he has a Relic of Titan as a melee weapon. Decent for a character hunter, but not much else. While this looks hilarious on an NDK grandmaster, don't fall into the trap of taking it over First to the Fray. In the long run, actually making it into CC will increase your damage output WAY more than +1D #'''Lore Master:''' Your warlord knows an additional power from the <s>Sanctic</s> same psychic discipline he is currently taking according to FAQ. Remember that "rule of one" in matched plays? You're better off with 4. Voldus has this.
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