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====[[Bad Moons]]==== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |[[File:Bad Moon Icon.png|Border|75px|left]] | In the grim darkness of the far future, dere's nuffin teef can't buy. <br> This clan is the richest because of how fast their teeth grow. When you can manufacture so much currency, there is no reason not to buy out the best Loot and Gubbinz from the Mek boys and Lootaz. Thus does the clan make very ostentatious displays of their wealth by buying the flashiest guns teef can buy.<br> On the tabletop they are the shootiest of the orks, drowning their foes in more accurate Dakka that's less likely to blow up. <br> |} <div class="mw-collapsible-content"> *'''Clan Kulturs β ARMED TO DA TEEF''': Re-roll hit rolls of 1 in the shooting phase. **Helps avoid plasma overheat, useful for any range based army - especially for Lootas. **Stacked with your standard ability to have shots explode, your ranged attacks now have roughly a 50/36 (actually 50.17/36) multiplier compared to what their BS looks like at a glance (and 43/36 of what it really is for any Ork), which is just over a third again as effective. This is still not enough to bring BS5+ up to being equivalent to BS4+, but it ''does'' act as a flat multiplier, regardless of underlying BS. *'''Warlord Trait - Da Best Armor Teef Can Buy''': Your Warlord gets a 4++ invulnerable save, so a proppa-flashy Bad Moons Warlord can be like Ghazghkull! (except nobody is as cool and deadly as Ghazghkull). ''Provides actual protekshun against power fists''. ** NotΔ that if you take Da biggest boss strategem this one is useless. ** Great for your Shokk Attack Mek that everyone that knows what it does hates. *'''Relic - The Gobshot Blunderbuss''': Replaces the Shoota from Kombi-Skorcha or Kombi-Rokkit, or a whole Kustom Shoota. Range 12", S5 Ap-1 D1 Heavy 2D6 auto-hits. You can basically give your character 3 Skorchas (2 of them with extra range) for 17pts, (and probably a CP as "Da Killa Klaw" is almost mandatory). *'''Stratagem - Showin' Off (2 CP)''': Use after any {{W40kKeyword|INFANTRY}} unit shoots. That unit can shoot again ([https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/warhammer_40000_orks_en.pdf and can also target a different unit]). ** It synergizes with both the Bad Moons kultur and DAKKA DAKKA giving unit insane amount of shooting; plus, it also works with "More dakka!", basically giving you two uses out of that stratagem. Alternatively, ''for 1 less CP and more damage'' it can be combined with 'Extra Stikkbombs' on a unit of Tankbusta's to do Knight-killing damage: '''22''' unsaved wounds on average! *'''Psychic Power - Gleaming Gear (WC 6)''': Gives a friendly Bad Moons unit +1 to their saving throws until your next psychic phase. </div> </div>
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