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===Acts of Faith=== Acts of Faith is the unique mechanic for Adepta Sororitas units. It's exclusive to the Sisters themselves, and not other Ecclesiarchy units — important to note, you lose all Acts of Faith and Miracle Dice if your army contains any units that are not {{W40kKeyword|Adepta Sororitas}}, {{W40kKeyword|Agents of the Imperium}}/{{W40kKeyword|Cult Imperialis}}, or {{W40kKeyword|Unaligned}}. Simply put, it lets you generate Miracle Dice, and then save those dice to spend later. You gain one per turn, and earn one more at the end of a phase if at least one of the following conditions is met: *'''Vengeance:''' Destroy an enemy unit using a unit with the Acts of Faith ability. *'''Sacrifice:''' A {{WH40Kkeyword|Character}} with the Acts of Faith ability is slain. Several units or upgrades also grant or otherwise boost miracle dice - these will be looked into later. To generate a Miracle Die, roll it and then set it aside, keeping it face up on whatever number it landed on. Once you've generated a Miracle Die, you can use them in an Act of Faith whenever appropriate. You can only use one Act of Faith per phase. Before rolling a die, you simply grab a Miracle Die from the pool, and place it instead of rolling the die in question, using its result from earlier. You can use Miracle Dice in the following situations. *Hit Roll *Wound Roll *Damage Roll *Saving Throw *Advance Roll *Charge Roll *Morale Test You ''cannot'' use miracle dice for other types of dice rolls, such as the number of attacks for a weapon that makes random attacks. In addition, because you can (usually) only make one Act of Faith per turn, and attacks are technically fully resolved one at a time, you can only use one die when making attacks - no fair using two 6s with melta weapons to do 12 damage and blow up that tank immediately. You can, on the other hand, use two miracle dice on a charge roll, since charge rolls are a single roll of 2d6. This means that it's fairly easy to guarantee a 9" charge roll. Miracle dice don't go away if they aren't spent, they save up forever. If you want to hold onto that 6 for a critical use on an inferno pistol's overwatch roll, you can. Don't ignore those 1s and 2s you roll, either. 1s can be spent to automatically pass morale, and there are several stratagems that make you spend miracle dice but don't care about the value of the dice spent.
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