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==Special Rules and Keywords== {{W40Kkeyword|Core Rules}}: Rules that are universal, but will come up for you often. *{{W40Kkeyword|Big Guns Never Tire}}: Vehicles can move and shoot Heavy weapons without penalty; Vehicles can still shoot within Engagement Range, even if there are friendlies in melee with you, and can pick targets that are not within 1", but with caveats: **Heavy Weapons are at -1 to hit **Weapons can fire at enemies outside of engagement range, but only after all enemy units within 1" are slain **BLAST weapons cannot be used against enemies within Engagement Range, BUT as with the above, if you manage to kill everything within melee, your Blast weapons may fire at an outside opponent **Remember, you must declare all your shots *before* rolling. That means you pick targets, then resolve attacks made by weapons one at a time. If your non-Blast weapons fail to free you from combat, the Blast attacks are lost. **An example: Leman Russ with 3 HBs, a Storm Bolter, and a BC is in melee with 3 MEQs. The IG player declares all Bolters into the MEQs, and the Battle Cannon into a Gladiator 6 inches away. They roll for 9 HB shots at -1 to hit. It fails to kill the last MEQ, but the storm bolter (4 shots) hits at regular BS because it is a Rapid Fire weapon. Taking off the final wound, the Leman Russ is now free to fire its Battle Cannon at the Gladiator. *'''Turret Weapons:''' All Leman Russ turret weapons, the Rogal Dorn's main gun, Chimera turret weapons, and most Baneblade variants have weapons with this rule. The following applies: **Weapons with this rule can still make shooting attacks against enemy units, [[Awesome|even if it is within Engagement Range of another unit]]. Only caveat is, similarly to ''Big Guns Never Tire'', the Turret Weapon fires at -1 to hit. That's okay, because... **Each time a model makes an attack with this weapon, add 1 to its hit roll. Applies only to the Turret Weapon. That's right, basic Leman Russes can hit on 3+ without any other interference. Also cancels out the previous caveat, check that order of operations. *'''Indirect Fire Weapons:''' A rule that the Q1 2023 Balance Dataslate has confirmed applies to all armies and Guard, this makes any weapons that can fire enemies they can't see (for us that's Mortars, Basilisks, Wyverns, and Manticores) suffer not only a -1 to hit but also gives a +1 boost to the enemy's saving throw. That makes most artillery weapons a little less desirable without a shitton of attacks to flush cover-campers out. *'''Defenders of Humanity:''' No longer called this, but Troops in an Astra Militarum detachment have Objective Secured.
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