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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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==Secondary Objectives== Votann Secondaries are actually pretty fluffy, revolving around both their Grudge fluff and their need for precious resources. That being said, two of these secondaries will actually ''punish'' you for leaving grudges unsettled. Very dorfy. *'''Purge The Enemy - Grudge Match:''' [[Meme|WOAH, HE SAID THE THING]]! Before the battle begins, select five enemy units, one of which must be the enemy warlord. If your opponent has less than five units (''cough, knights, cough''), you must mark them all. Score 1 VP for each of those units that have been destroyed, scoring an additional VP if they are worth 150+ Pts, and if they were destroyed in melee. Conversely, you ''lose'' 1 VP gained from this secondary (to a minimum of 0)) for each of those units still standing. If they split up, they must all be destroyed, unless they're drones. **Sadly no longer a valid secondary after Arks of Omen - you can't use it no mo. *'''No Mercy, No Respite - The Ancestors Are Watching: ''' At the end of ''each phase'', score 2 VP if one or more enemy units with a judgment token was destroyed by a {{W40Kkeyword|VOTANN}} unit from your army. Score an additional VP if they have 3 or more judgment tokens on it when it was destroyed. At the end of the battle, ''reduce'' the number of VP earned by this secondary (to a minimum of 0) for each unit with a judgment token still on the battlefield (or embarked on a transport) **The Greater Thurian League can drop additional Judgment Markers on a unit of their choice, which means the possibility of 3 VP for killing something on an objective + performed actions on an objective + marked out by an HQ. Granted, you're also flirting with the possibility of ''losing'' VP if you're not killing units fast enough, or if you're losing guys to a lot of enemies. *'''Battlefield Supremacy - Lay Claim:''' If you select this secondary, before the game begins, the opponent must set up 3 objective markers anywhere on the '''ground level''' of the battlefield, not within 6" of their deployment zone or battlefield edge, and not within 9" of each other. They cannot be set up within terrain features with the "unstable" keyword either. They are only objective markers ''for you'', and you gain 5 VP for each one you control. **These types of objectives (Iron Warriors have one) are high-risk, high-reward, because your opponent is going to be do their absolute best to keep those optional objectives of yours far away from actual objectives, or within their line-of-sight. *'''Shadow Operations - Prospects of Wealth:''' An action that can be done by an Infantry or Biker. This cannot be performed if there is an enemy within range of it, begins at the end of your movement phase, and ends at the end of the turn. If completed, roll a D6, adding 1 if the unit has the {{W40kKeyword|SCANNER}} keyword. On a 6+, your dorfs find <s>Oathgold</s> precious RAM sticks for their bitcoin cores. Each time this action is completed, you score 3 VP. '''If you ''control'' any or all of the Rich Deposits objectives at the end of the game, gain 3 more VP'''. **3 VP for an action isn't bad, even if you didn't find any "Rich Deposits", and unlike the offensive secondaries, you're not penalized for leaving enemies unkilled.
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