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===Chapter Traits=== Like a Chapter Tactic, except you have to pay for it... and you already lost ''And They Shall Know No Fear''. Don't worry so much, since you draw units straight out of the codex they still get Chapter Tactics. Also, following suggestions in the 6th Ed Space Marine Codex, if you're not certain of a chapter's heritage, just use [[Ultramarines]], or whichever seems most appropriate/fluffy. This also makes sense, since the cursed foundings were made from pre-existing chapters in an attempt to [[FAIL|"solve"]] their genetic problems ''[[Fabius Bile|(unfortunately just adding more problems instead)]]''. So the most appropriate seeming chapter tactic has been suggested (in brackets) following each trait, but you are entitled to choose your own. *'''[[Black Dragons]]''' ''([[Salamanders]] chapter tactic)'' - Your '''Abomination''' squads and '''Assault Squads''' must be upgraded with ''Ossific Blades'', giving their close combat attacks the ''Rending USR'' for 5pts per model. **The Salamanders tactic while is the most fluffy, also synergises appropriately enough. Since your [[Assault Squad|units]] will be up close most of the time to gain the benefit of their bone-blades, giving them twin-linked flamers and master-crafted rending melee characters works nicely for an in-your-face playing style. *'''[[Minotaurs]]''' ''([[Minotaurs]] chapter tactic, funnily enough)'' - For 10 pts PER MODEL (20 for dreadnought) IN THE ENTIRE ARMY each model gets +1 attack and ''Fearless USR'', in addition they '''must''' assault if able to do so. **Even though this chapter is already covered by [[Forge World]] it is hinted in the fluff that it's either not the same incarnation of the chapter, or that something happened to them later to make them mellow out which is why their own Chapter tactic works just as well is it can represent their earlier version of the chapter before becoming the [[Space Wolves|lapdogs]] of the [[High Lords of Terra]], especially with having Crusader and +1 charge distances built in, they can act very much like a [[Khorne]] berserker army, though this army will get massive expensive. *'''[[Legion of the Damned]]''' ''([[Fire Hawks]] chapter tactic)'' - For 5pts per model (10 for dreadnoughts & vehicles) each model gets a 6+ invulnerable save and the ''Deep Strike'' rule. **Even though the Legion already exists, there is no way to make an army out of them other than this, and it's still balanced enough since it's comparable to the mark of Tzeentch in a chaos space marine army... but with more added. *** Unless you wanna run the new Digital Codex: Legion Of The Damned version. Ignore Cover offensively with 3+ invun defensively? Yes please! **The Fire Hawks tactics is obvious, since they're probably the same chapter, but also benefits from the +1 to flame weapons following deep striking, unfortunately the 7th edition changes don't provide much other benefit due to scoring in other FOC slots. *'''[[Lamenters]]''' ''(use Codex: [[Blood Angels]] as the base)'' - for 3pts per model (8 for dreadnought) anyone who wishes to assault one of your units must first pass a leadership test. (Fearless units are immune). **This is a very minor trait but with possibly awesome consequences. **Using Codex: Blood Angels as the base works, since they only really get the possibility of the Red Thirst, while the restrictions of the list still limits which units can be taken from that codex. *'''[[Flame Falcons]]''' ''(unknown descent)'' - 3pts per model, your marines always count as occupying cover. Gaining a 5+ cover save in the open and all associated benefits if charged. Though affected models may not embark upon transport vehicles. **Using the Salamanders chapter tactic is suggested, if only due to the associations with fire. *'''[[Sons of Antaeus]]''' ''(unknown descent)'' - 5pts per model (10 pts for HQ models), every model with this trait gain +1 toughness. **Obviously, this is comparable to the mark of Nurgle, except using codex marines as a base instead of chaos. But this makes the army potentially amazing, since you get things the chaos codex doesn't; like TH/SS terminators, or command squads with apothecaries, and space marine librarians not forced to take [[Nurgle|cult]] powers. **[[Lexicanum|These guys]] suggest that they are an Ultramarine successor, if only due to their greek/roman theme. **Due to their [[Sons of Antaeus|Mechanicus Background]], Iron Hands Chapter Tactics would work as well (and synergize better)
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