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===Asuryani Vehicle Equipment=== *'''Holo-Fields:''' 5++ invul save on your vehicles as long at it is not Immobilised. *'''Power Field:''' Identical to Holo-fields except that it won't disappear when Imobilised. Gives vehicles 5++, making them more expensive base but worth it since your armour is wet tissue paper compared to the Mon'Keigh. *'''Star Engines:''' A simple and optional wargear for vehicles that increases their mobility even further if required. A non-Walker vehicle may move up to 24" when moving Flat Out. If equipped to a walker, said walkers run an additional 3". *'''Vectored Engines:''' With the upgrade the vehicle can now pivot in place immediately following its shooting attack, allows for some safe play by tanks with exposed rears. Jet in, smoke rear armor of target, pivot towards living threats with your front and side armor. Just like Holo-Fiends, this stops working if your vehicle is Immoblised. *'''Spirit Stones:''' Extra Armor Asuryani style, the animus inside the spirit stones can take over in emergencies and will allow the vehicle to ignore crew shaken on 2+ and crew stunned on 4+, nothing grand but nothing terrible. *'''Crystal Targeting Matrix:''' Single use. Can be used after completing a Flat Out movement on any non-Walker vehicle, allowing the tank to fire a single weapon at full ballistic skill. *'''Ghostwalk Matrix:''' Asuryani dozer blades equivalent, except better, because it gives you move through cover on any speed, rather than re-roll DT tests, and only on combat speed. Nothing that will break the bank and a safe purchase if you have points to spend. If you plan to hide your tank in 4+ ruins, this is pretty much auto-take. If you take Black Guardian Vypers or Warwalkers, this can open up some impassible terrain shenanigans. *'''Serpent Shield:''' Stock Wave Serpent gear. While active the Wave Serpent transforms side and front based penetrating hits into mere glances on a 2+. If you feel the Serpent needs to do something, it can turn its shield into a medium-ranged energy shockwave that hits for 2D6 S6 IgnoreS Cover, Strikedown hits once per game. However, upon using the Serpent Shield's shooting attack, you lose its benefits for the rest of the game.
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