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===Ranged Weapons=== *'''Adrathic Weapons''': Yet another super special Terran-only weapon, these are proper disintegrators. As a rule, they will make Mechanicum players cry, also they are all AP2 with Instant Death, Armorbane, and Gets Hot. **'''Adrathic Destructor''': 12" S5 AP2 Assault 1: By far the most 'common', available in some form or another on most infantry models. **'''Adrathic Devastator''': 18" S6 AP2 Heavy 2: Dickbike and Pallas upgrade. **'''Adrathic Exterminator''': 36" S6 AP2 Heavy 1, 3" Blast: Not yet used on any model, but it's only a matter of time. If they remember this exists. It isn't on the Telemon or the Orion. So it's now a shot in the dark if the Exterminator will be used at all. *'''Adrastus Bolt Caliver''': 30" Assault 3 Heavy Bolter with a Disintegration Beam welded onto it. Distinctly stated as being two functional weapons with unlimited uses, but only one can be used a turn. *'''Lastrum Bolt Weapons''': The Caladus' fixed mounts have turned into the Custodes' most prevalent vehicle mount. All weapons have '''Heliothermic Detonation''', so anybody that takes ''one or more'' unsaved wounds and ''is not slain'' has to make a Toughness roll or get '''Instant Death''' (or +1 to penetration damage table if a vehicle). **'''Lastrum Storm Bolter''': 24" S5 AP4; only used by Aquilon Terminators and the Contemptor-Achillus. **'''Lastrum Bolt Cannon''': 36" S6 AP3 Heavy 3; used on the Caladus, Coronus, and the Dickbikes. **'''Iliastus Accelerator Cannon''': 60" S7 AP2 Heavy 3, Rending, Rapid Tracking (ignores Jink saves). ***Heliothermic Detonation is mostly relevant against models with a lot of Wounds. Because all models in a unit that are firing the same weapon shoot at the same time, it doesn't matter if said unit is firing one or a thousand Lastrum shells : the rule will only be triggered once against the last wounded model after all the others have been killed normaly. This greatly mitigates the efficiency of Lastrum weaponry against squads of multi-wounded models, but killing an extra bastard is always a good thing nevertheless. *'''Infernus Weapons''': The Custodes super flamers. Only two versions, and they're both Heavy 1, but who gives a shit when they're S6! **'''Infernus Firepike''': S6 AP6 Heavy 1, Torrent; only used by Aquilon Terminators. **'''Infernus Incinerator''': S6 AP4 Heavy 1; used on the Contemptors, either as a replacement for the Storm Bolters or in the Galatus Warblade. *'''Proteus Las-Lance''': 24" S7 AP2 Heavy 2, Lance; like the Adrathic Exterminator, it is not yet used on any model, come again later. *'''Corve Las-Pulsar''': 36" S9 AP2 Heavy D3: Upgrade for the Agamatus jetbikes and found as part of the Contemptor-Achillus's Dreadspear, and most of the reason for it's 40 point upgrade cost. The Pulsar is one of the few weapons that Custodes have as a counterpart to Lascannons. So you will need it. *'''Arachnus Blaze Weapons''': Bastard offspring of Multi-lasers and Lascannons, they have two firing modes. One is Burst for infantry shredding, the other is Concentrated for Vehicle killing with AP1 and '''Exoshock''', which gives you an automatic '''second''' Penetrating hit which ignores cover saves on a 4+ after you score one (so you roll to hit, roll to penetrate, enemy rolls invulnerable/cover, and only then...) **'''Arachnus Blaze Cannon''': S6 AP5 Heavy Bolter, '''or''' 48" S8AP1 Heavy 1, Exoshock: In all honesty, the Burst mode is rather shitty, but Concentrated is essentially a Lascannon with nasty special rules. **'''Arachnus Storm Cannon''': 48" S7 AP3 Heavy 7, '''or''' 72" S9 AP1 Heavy 2, Exoshock: the Telemon's big Gatling gun and perhaps the most versatile of the Arachnus weapons. This is a must take if you are facing armies with a large amount of vehicles. **'''Arachnus Heavy Blaze Cannon''': 48" S8 AP3 Heavy 4, '''or''' 72" S10 AP1 Heavy 1, Exoshock: Optional turret replacement for the Caladus, enjoy IDing MEQs. *'''Psyk-Out Weaponry''': Available as grenades with 8" range, in grenade launchers with 24", or in missiles with 48", each of them has Strength 2, Blast 3 and Psi-Shock, which forces Psykers to suffer perils. *'''Stake Crossbow''': A 24" S5 AP- crossbow with Rapid Fire and Psi-shock *'''Needle Weapons''': S2 AP5 weapons with Rending and Poisoned 4+. **'''Needle Pistol''': 12" Pistol. **'''Assault Needler''': 18" Assault 2. *'''Snare Gun''': A 12" Assault 1 Pinning weapon. If it hits, it inflicts d3 hits, each of them requiring a Strength test to resist taking an unsavable wound (though Invulns work). Just don't expect Superheavies to listen to this. Hurray, the Rogue Trader Webber has finally made a return! *'''Hellion Pattern Heavy Cannon Array''': So far exclusive to the Sisters of Silence Kharon Pattern Acquistor. It's basically two Autocannons with halved range, Twin-Linked and Pinning. *'''Proteus Plasma Projector''': One of the few actual Plasma weapons that TOTE get besides Plasma pistols. It is currently exclusive to the Telemon Dreadnought. This is an Assault 1, Template weapon with Strength 5, and Ap2. Making it a decent weapon for roasting TEQs and anything else with inadequate saves. Forgeworld should have given Sagittarum Guard squads the Projector as an upgrade option to make them useful. *'''Spiculus Bolt Launchers''': Vehicle only Bolt weapons introduced in datasheets for Telemon Dreadnought and the Orion Dropship. As if Forge World is already working on the next red book. **'''Spiculus launcher''': The basic version. It's profile is Heavy 5, Range 48", Str5, AP5, with Rending and the Volley Fire rules. Volley Fire allows the weapon to fire twice if the bearer doesn't move. Making it a counter for Flyers, blobs and a decent follow up against anything that somehow survives the deadly firepower that said vehicle will already have. **'''Spiculus Heavy Bolt Launcher''': It is Str7, Heavy 3 and loses Volley Fire. Lowering the amount of Dakka it will spew out despite the improved strength. Not much of a downside if taken in pairs in the case of the Orion. Otherwise not worth it.
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