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Warhammer 40,000: Kill Team (HoR)/Tactics/Adeptus Ministorum(8E)
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==Unit Analysis== Your FOC is as follows. *1 Leader *1-30 Core *0-5 Special ===Leaders=== *'''Palatine''': Your baseline Sister Superior, she's pretty unimpressive as leaders go. That said, however, she does provide you with two Trials and has a pretty wide list of options including a jump pack. She also possesses a miniature aura that lets fellow sisters re-roll 1s to hit, which lends pretty nicely to her versatility. That said, she's going to need those escorts close to her in order to maximize her effectiveness. *'''Frateris Priest''': He's a weaker priest, but his auras make him much better as a support character in comparison to the Palatine's attacker. *'''Frateris Drill Abbot''': A bit of a mixed-up unit, with no keywords. What it does offer is Shield of Faith and a bigger aura of re-roll on 1s to hit on BS, which they complement with a Sisters-tier array of guns and a 3+ BS. Definitely the one you want to start with, since they're the cheapest leader of the lot. *'''Murder Cult Evangelist''': A Mini-blender. You've got a pretty strong melee game with the two blades and S4, while your aura messes with saves-after-saves effects like Disgustingly Resilient, giving your Repentias a big hand. On top of this, you can grab up to five fellow Death Cult Assassins as Core. ===Core=== *'''Battle-Sister''': Your basic and humble troop. Has a rather good variety of guns for every five you grab, gaining the {{W40kKeyword|Dominion}} or {{W40kKeyword|Retributor}} depending on what you grab. Just make sure to keep a loadout of sisters most efficient to the respective enemies: Flamers for blob management, melta for heavy armor, bolters for anything else. Just remember that they'll have to pick up for everyone else, so keep them armed for that occasion. **'''Sister Superior''': Taken once per five sisters. While they don't have such a vast list of guns, they offer an irreplaceable aura that gives as save-after-save of 6+ for your sisters. Definitely take at least one of these for a sister-heavy force. *'''Sister Repentia''': There's one reason you want to take these: Utter murderous assault. Charging them makes them a frightening force of death, but doing that is risky as they're only protected by their Shield of Faith. *'''0-5 Seraphim''': Swift and jumpy is how these girls act. Their re-rollable 6++ makes them a sturdier force than most, and Hit & Run makes them able to always pester anyone. Take the Hand Flamers if you expect to fight blobs, only take the Inferno Pistols if you seriously want a shock force, as that'll be the only way to justify spending the 30 points. *'''Frateris Militia''': Your dirt-cheap bodies for your sisters to send to die. They're pretty much guardsmen with even worse loadouts and are literally protected by scraps of clothing. They're helpful not only because of their cost, but because they can also bring some extra flamers if your sisters are occupied with other loadouts. ===Special=== *'''Celestian''': A slightly more buff sister, but comes with some bonus tools and a much stronger Shield of Faith that now works on Mortal Wounds. While they have access to the same guns as the normal sisters, they can also take a second one if you buy five of them. Since their only melee weapon is a Sarissa (never described or statted, but presumably a CCW of some sort), you should hesistate to charge with these ladies. **'''Celestian Superior''': For the price of two Celestians, you get one that's now able to handle melee as well as shooting. She has access to another trial and complements the Palatine's aura with a re-roll of 1's to wound for fellow Celestians. *'''Sister Dialogous''': Really, she's only good for one goal, and that's the morale re-rolls. *'''0-1 Hospitalier''': Your sister-sized Apothecary with healing for all units within 3". She's also not too cut out for combat, so protect her with some other sisters. *'''Seraphim Superior''': A bigger seraphim with the armory option of a Celestian and an aura to re-roll of 1s to wound for the flyers. *'''Mistress of Repentance''': You'll be needing her for a Repentia-heavy force. She's your important saving throw for a botched charge and if your crazed lunatics aren't stuck in, they're wasting their cost. *'''0-1 Imagifier''': Another non-combatant sister who gives a +1 bonus to AoF rolls, which is great if you really rely on them. *'''Crusader''': You got a shitkicker in armor. While they lack all the bells and whistles of a sister, they have the punch in combat and respectable armor at the cost of a sister. *'''Death Cult Assassin''': They're more melee and are only a little more expensive than a Crusader for the flurry of assault. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]][[Category: Sisters of Battle]]
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