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==Unit Analysis== Your FOC is as follows: *1 Leader *1-25 Core *0-5 Special ===Leaders=== *'''Bloodmaster''': Herald of Khorne, your key melee unit. You need to gather your Bloodletters around him, not only for the locus but also just for the sake of protection against everything that can gun him down. **'''Bloodreaper''': A cheaper Bloodletter boss, sans locus. **'''Bloodhunter''': Bloodreaper on Juggernaut, just in case you really needed to sink points into making roadkill. *'''Changecaster''': Herald of Tzeentch. He possesses a two Tzeentch powers and has the locus, which makes him useful not only on close combat, but also on making the gunline of Horrors/Flamers since their fires key off Strength. **'''Iridescent Horror''': A mini-herald of Tzeentch, bereft of even his powers. Even worse, he counts as being killed even if he splits into blues (though they keep one piece of gear between them, and those get lost if they split again). The only reason you pick him is to buff up your bigger boys and icons. *'''Pyrocaster''': An Exalted Flamer Jr. They're okay against low-armor and low T, which won't make that many saves. However, he's easily passed up for the Horror above him for at least powers. *'''Herald of Slaanesh''': Lacks a cool name (Presumably awaiting the AoS-ification), but possesses the option to actually buy her own mount. Also <s>(for typo reasons) can ironically take shit from the Craftworlder's armoury</s> {{Blam|THAT WAS A TYPO DAMMIT!}} **'''Alluress''': A mini-herald of Slaanesh. Probably the most balanced of the not-heralds, with good ability in combat and the option for a great power. **'''Heartseeker''': A Seeker-boss, replete with the freakish speed. *'''Poxbringer''': Herald of Nurgle. Being the toughest fucker in the list, he's capable of holding up against some fire, but you should still keep him safe and make use of his locus. **'''Plagueridden''': A mini-herald of Nurgle. He's not as affected by losing the locus since Nurgle's not focused on killing as much as withstanding blows. **'''Plaguebringer''': A not-herald on a rot fly. Remains the flying wall and while pitiful at shooting, you have a good melee game. ===Core=== *'''[[Bloodletter]] of Khorne''': The basic Daemons of Khorne still have the same issues they normally have: They're utter crap against shooty armies, and their single attack will make them shit against anything if they don't land a blow. Buy them in mobs (so as to gain a bonus attack at 15+), bring them as a Bloodreaper's disposable wounds or just to smash things. Like all Daemons, they can grab an Instrument of Chaos, an Icon, or their marked Banner. *'''[[Flesh Hound]] of Khorne''': Real good at attacking, swiftly closing gaps where others might fail. They also act as your anti-psyker tools as each can deny a power each turn. *'''Pink [[Horror]] of Tzeentch''': These guys are actually now full-on psychic artillery now that they can each cast Smite, albeit at reduced power. However, splitting remains as costly and ineffective as ever. *'''[[Screamers of Tzeentch|Screamer]] of Tzeentch''': With the revised statlines, these guys turn out to be really good, enough to be perfectly suitable melee units if you lack anything better. *'''[[Plaguebearer]] of Nurgle''': These act as your unbreakable wall, especially if you get over 15 to get their -1 to hit rule. Like all Daemons, they can grab an Instrument of Chaos, an Icon, or their marked Banner. Depending on how badly you need things dead, the Banner might be something to take. *'''[[Nurgling]] Swarm''': Disgustingly expensive at 18 points, but they're Infiltrating swarms. Bring a couple to piss off guys without multi-hit weapons and waste the big-damage weapons. *'''[[Daemonette]] of Slaanesh''': Flimsy, but so fast that you'll likely hit the other guy before they can retaliate. Keep them in numbers against Eldar and Genestealers, especially since you get a free attack for bringing over 15. Like all Daemons, they can grab an Instrument of Chaos, an Icon, or their marked Banner. In their case, the standard's only really worth using in larger combats. *'''Seeker of Slaanesh''': WThese things are insanely fast and capable of holding up in combat. The sad thing is that they're worth about three daemonettes. One can also take Instruments and Icons to help. *'''Chaos Fury''': The Furies aren't much better on their own, and they can now charge against anyone who fails a Nerve Check, though this doesn't include attacks as well. If the price of 8 points seems a bit much, do remember that you can summon Furies of the same alignment for free reinforcements. ===Special=== *'''Flamer of Tzeentch''': Their flamer attacks are really nice against swarms and low-T mobs, but against anything else, there's less likelihood. *'''Beast of Nurgle''': Rather expensive at 34 points. While they're absurdly survivable, they're absolutely useless unless they're keeping something else busy. *'''Plague Drone''': You have flying walls of meat. You know who else has that? '''NOBODY'''. Exploit this and interfere with any operations attempting to shoot your weaker boys. *'''Fiend of Slaanesh''': These things are very fast, but their offensive potential is only truly remarkable. Between all their attacks and their psyker-nerfing, they can be a good addition to a force lacking psykers. *'''Bloodcrushers of Khorne''': Bloodletters on Juggernauts who can take Icons and Instruments. While still very large and killy, they'll go down like bitches against anything above S4. While tempting for a mono-Khorne army, just don't. Not without the Locus. *'''0-1 Seeker Chariot''': Incompatible with other chariots. They're dangerous in a meta where everything's alone and if you set them up, you could end up resolving multiple packed combats at once. That said however, 60 points is a bit of a steep price. *'''0-1 Burning Chariot''': Incompatible with other chariots. You're considerably nerfed when compared to bighammer, and the two screamers strapped to the front are far from enough to compensate sinking your points into this. *'''0-1 Chariot of Blood''': Incompatible with other chariots. Well ain't this something? You grab a Blood Throne without needing the herald on top. That said, it remains pitifully slow and without cover it's bound to get shot up like the dickens. *'''Bubonic Palanquin''': A mini-Epidemius if you ever needed one. While slow, it also provides your Nurgle models the single benefit as reward for killing around it. Of course, it goes without saying that this needs to be protected. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]][[Category: Chaos]]
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