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Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Eldar(7E)
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===Sybarite Only=== *'''Axe of Agony''': Since Dark Eldar lack access to power axes, this comes in to fit the bill...slightly. S+1 AP2 and Unwieldy, but its big bonus is what happens when he wounds. If he inflicts at least one unsaved wound, roll a d6: on a 4+, he gains back a lost wound, on a 1, he gets too distracted and can't attack. Play it like a combined Parasite's Kiss and Axe and Power Axe and you'll find a similar match. Just be very prepared to die in the process because unwieldy KILLS your normally high Initiative. *'''Serpent Blades''': Now a weapon that makes us miss the [[Duke Sliscus|Duke]] too, HoR? Yeah, these replace your weapons with two 2+ poisoned CCW. If they roll a 5+ to-wound, they'll even turn into AP2. Yeah, grab themm to make things die extremely quickly, but make sure you kill first or you'll feel the pain of a lost overwatch.
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