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Warhammer 40,000: Kill Team (HoR)/Tactics/Genestealer Cults(7E)
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==Core== *'''Neophyte Hybrid Squad''': A squad of 5 basic goons. Start with autoguns but can take shotguns for free for close up firepower. One can take a special weapon, either a flamer (good for hordes, best with shotguns), a grenade launcher (versatile), or a webber (situational, and double the cost of the other two). One can take a heavy mining weapon, either a heavy stubber (underwhelming, but a steal at 5pts), mining laser (only worth it if you know you are facing transports or terminators) or a seismic cannon (versatile, probably the best choice in the list but keep in mind, it costs almost as much as another full squad, and its being held by something which is exceedingly easy to kill). Can also take a cult icon for 5pts. *'''Neophyte Weapon Team''': You can only take one of these for each two neophyte hybrid squads without heavy mining weapons you take. Can take a mortar, heavy bolter, autocannon, missile launcher or lascannon. *'''Acolyte Hybrid''': Your dedicated core melee troops, they can take hand flamers for 5pts each, and one of every 5 can take a heavy weapon. The issue is that all of the the heavy weapons costs more than twice the points of the model, and since they can be targeted individually your opponent probably wont let them live long enough to do anything. *'''Hybrid Metamorph''': Capped at 0-5 without the metamorph leader, very similar to the acolyte hybrids but without the heavy weapons. ===Special=== *'''Purestrain Genestealer''': It's a Genestealer. It's probably going to be your assaulty guy if you opt out of the Patriarch. *'''Abberant''': Quite durable with 2 wounds each and feel no pain. Power picks shred MEQs, power hammers for TEQs or if you want to use them to hit vehicles, but at double the price of a purestrain genestealer make sure worth it. *'''Cult Icon Bearer''': Capped at 0-1, starts with the banner of wrath which gives friendly units within 6" +1WS and Furious charge, or for 10 points it can be replaced with a banner of endurance, which gives friendly units within 6" +1WS and FNP(6+). This is probably more useful considering the overall fragility of your forces. *'''Scout Sentinel''': Hardcapped at 0-2 for a simple walker. Make use of Scout and have them opening fire before the opposition can even set up a plan of attack. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)/Old]] [[Category: Tyranid]]
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