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Warhammer 40,000: Kill Team (HoR)/Tactics/Genestealer Cults(8E)
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===Core=== *'''Acolyte Hybrids''': Your basic melee unit hasn't changed much. In the denser terrain of kill team it should be easier to get them into combat before they die. The rock saw is probably the most useful heavy weapon here, with far less large, multi-wound models to deal with. *'''Neophyte Hybrids''': Expendable meat shields with some actually pretty good weapon options. For special weapons, the flamer is always a good choice, especially if you go for the shotguns, the grenade launcher is versatile and cheap. The webbers special rule is situational, and other than that its a flamer which trades half its shots for double the range, but it could be worth it as it only costs 1 point to the flamers 6. For heavy weapons, the mining laser has less usefulness here, but it's still good against things like crisis battlesuits and killa kans, the seismic cannon is quite versatile, and since it got an upgrade, it's short wave mode is consistently better than the mining laser against anything you will encounter in kill team, albeit with shorter range. *'''Atalan Jackal''': Blindingly fast and quite a bit tougher than your other units. Unfortunately only one in every 4 can take a demolition charge. Good for carrying objectives. *'''Neophyte weapons team''': Limited to 1 plus another for every 10 neophyte/acolyte hybrids. Give them whatever weapons seems most appropriate.
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