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Warhammer 40,000: Kill Team (HoR)/Tactics/Grey Knights(8E)
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===Core=== *'''Grey Knight Strike Marine''': Your basic Grey Knight with one per five grabbing a special weapon. You'll probably be taking these guys if you want to save up on bigger units with more tools, especially with a Paragon. With the ability to deep strike, you can drop them wherever you like for whatever purpose you may need them for. Fortunately, each of them has Hammerhand so you can buff one guy up and send him screaming at the enemy or to help lay the pain. *'''Grey Knight Intercessor''': While your Strike Marine wants to go balls deep because of limited weapon choices, these guys can do so just for fun. You could also get them back their bolt rifles to make a proppa gunline with one per five getting a grenade launcher. *'''Grey Knight Terminator''': Yes, you can take Termies without reservation as Core, with one of five getting access to a special weapon at the cost of their twin pistol. You can use these guys if you feel confident in how everyone else is kitted, as these guys don't come cheap by comparison. Good for deep striking into your opponent's face in true Grey Knights style, their 2+/5++ will make them hard to remove but not invincible. Watch out for whatever high Str high AP weapons the enemy night have on hand and plan accordingly. *'''Interceptor''': These guys will usually be the alpha-strikers. One per five can grab a special weapon if you feel like, and they make especially good use of Incinerators. With their 12" move and signature once-per-game shunt, they are extremely useful for grabbing objectives and navigating terrain; their mobility will not disappoint you, and their potential threat range is great for keeping your opponent on their toes. However, they don't have any gear options outside of the typical melee weapon choices. *'''Reiver''': The spooky marines combine the Primaris statline with the chance for mobility the likes of which might match the Interceptors thanks to Grapnels and Grav-Chutes. *'''0-4 Servitor''': You can grab a few of these in the event that you need traditional heavy weapons. However, they're reliant on the Tech Adept to actually work.
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