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Warhammer 40,000: Kill Team (HoR)/Tactics/Inquisition(7E)
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==Core== *'''Warrior Acolyte Squad''': Your basic wannabe 5-guardsmen squad. They can all be kitted for choppy or shooty (with bolters being a point a model). A model here can grab some special weapons and they can all grab Carapace Armor, but doing so doubles their cost. If you run them as allies, then they're a lot more handy as walking wounds, which are especially useful for shooty armies that lack protection in combat. *'''Veteran Acolyte''': More expensive than a single acolyte, but also more handy, as they get Carapace in their base cost and also get a larger list of weapons to pick from. These guys can grab power armor, but again, doing this doubles their cost. These guys always work best by being specialists while letting the basic acolytes be the mobs. *'''Inquisitorial Servitor''': for the same cost as a Veteran Acolyte, you can grab a walking weapons platform. They start with servo-arms, but their bigger purpose is to carry big guns, and big guns are always good. Just make sure they're within 12" of the Inquisitor or else mindlock. Unlike the other choices, servitors are Non-Learning, but they shouldn't be thrown away so easily because they're the only heavy weapons you get (Unless you have Jokaero, but you'll still lose that Plasma Cannon). *'''Arco-Flagellant''': Yeah, you get these from the [[Sisters of Battle]]. Bring one, bring a couple to make sure that they bring the most hurt they can against light infantry. Just remember that you also have Acolytes to actually help them with shooting.
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