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Warhammer 40,000: Kill Team (HoR)/Tactics/Orks(7E)
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=== Kaptin Only Items === *'''Kaptin's Sword''': Power Sword with the ability to let all friendly models in the same combat as the wearer re-roll all Morale tests in that phase. Sweet, but take it mainly for AP 3, though rerolling Morale is helpful to avoid getting your gitz krumped prematurely. Kaptins are also good with shooty lists rather than crumby lists, as he has a lot of synergy with Flash Gitz, so reaaally think hard if you need it. *'''Kaptin's Hat''': Hats make you a better leader, so it gives a straight-up 1+ Ld... Well, combined with the Sword it can allow you to really hold those gits in place so you won't need to hit them too often, and if you are keeping Flash Gitz around, keeping them from tasting dirt is a good thing, so they can keep the Snazzguns roaring. *'''Kaptin's Cape''': 4+/6++ Armour, for 10 pts. Rad. The Kapin can't actually buy 'eavy armor, so the Cape is the only way you can upgrade his otherwise pathetic 6+ save. And if he's your leader, you are going to want some extra armor. *'''Kaptin's Booty''': This wargear allows for one "booty" counter to be placed on one model or Squad on the enemy team - Your Kaptin and his Flash Gitz all gain Hatred against that sorry model, for when you ''really'' need to make sure they die on the first charge. I'm sorry if I sound like a broken record, but Kaptins are really not melee models, so Hatred is not the most fantastic thing, and especially not for Flash Gitz - Seriously, who would want to have Flash Gitz ''charge''?
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