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Warhammer 40,000: Kill Team (HoR)/Tactics/Thousand Sons(8E)
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==Tactical Actions== *'''Timeslip (2 TP)''': Lets you force a re-roll of a re-roll for either side. Nice. *'''The Galaxy Burns (2 TP)''': Your {{W40kKeyword|<Legion>}} models all get one extra attack for the fight phase. Especially useful for melee-focused forces. *'''Beseech the Dark Gods (2 TP)''': Your daemonic ritual now has a chance to summon multiple daemons. Quite nice if you plan on spamming them. *'''The Architect's favour (1 TP)''': The Eye of the Gods returns. On any turn were your leader slays another leader or 3+ lesser models, you can roll for a Boon, though you must re-roll being a prince or gribbly. *'''Translocate (2 TP)''': Lets you teleport an objective that you have uncontested control over by 2d6". Perfect for ruining strategies! *'''Suggestion (1 TP)''': Sacrifices the ability to overwatch when a model is charged, but it gives a chance to stop the enemy from charging in the first place.
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