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===Necron Units=== *'''Warriors:''' The first enemy you will encounter. <s>They can't melee attack</s> Since the release they have been updated and now are capable of doing opportunity melee attacks. [[Derp|They do 1 physical damage.]] They're relatively slow. Can spawn with both physical and energy armour, but usually don't have much of either. Kill them like you'd kill any Necron: focus your fire and keep shooting/chopping until they're gone, not just dead. They will always attempt to walk out of melee range on their turn, so if you can get up close then you'll get a free opportunity attack. *'''Flayers:''' The basic melee enemy. Will rush towards you to hack at your troops. They have very low health and don't spawn with any armour. They will always run toward the last unit that attacked or killed a necron, so you can lead them into opportunity attacks fairly easily. Bring a flamer if you're hitting the Tomb of Ubjao and wipe them all out. *'''Immortals:''' An improved ranged enemy. His Gauss Blaster or [[Tesla#Tesla Carbine|tesla carbine]] punishes you hard as it can do a fuckton of dmg to a single target or an area blast that also slows. They have decent health and usually spawn with at least 2 points of energy or physical armour. Treat them like you'd treat warriors: focus fire, and get up into melee for tasty attacks of opportunity. *'''Deathmarks:''' A sniper unit, they can phase shift around the map (ignoring opportunity attacks) and do so automatically when they get hit, they also get overwatch, which means they shoot units that move in their firing arc. High priority target, as they've got low health and essentially two attacks per turn. *'''Triarch Praetorians:''' One of the first actually dangerous enemies, that can take a low level techpriest in a 1v1. They use jetpacks to move around the map super fast, and have quite strong melee attacks. They also have a little shitty beam ranged attack you'll be glad to see them use. They usually spawn with both kinds of armour. Later on you'll start seeing Triarch Praetorians with voidblades instead. These ... are exactly the same. *'''Lychguard:''' One of the strongest enemies you can face. The Lychguards are a melee enemy that have a bunch of HP and a crap load of armour, usually at least two of each type. They have a nasty ability called "Counter-attack", which does exactly what you think. If you attack them, they'll walk towards you and take a swipe. Remember that they can and will take attacks of opportunity: if you shoot one with a pistol from anything but maximum range they'll walk up, attack, then attack again when you back off. To make matters worse they'll go into a rage mode when at half health or below, doubling their offensive damage. Finally, their counterattack does not stop if their attack is disabled by something like a Ranger, so don't bother trying. Single them out and kill them with high-power ranged weapons or armor-breaking axe hits. Or, abuse the fact they walk towards whoever shot them to parade them past your melee and opportunity attack equipped magi and cohorts. *'''Vargard:''' Annoying bastards. They carry war scythes and teleport themselves to swap places with other nearby Necrons. This trick is not exclusive to a certain cowardly Necron Lord. Frequently has significant armor of just one type. No special defenses on these guys; kill them with whatever's at hand. *'''Crypteks:''' A necron support unit. They don't do much on their own, having only a weak melee attack, but they can heal fellow necrons, give them armour and steal your cognition. The most powerful ability they've got is to shave a turn off a Necron's reanimation protocol, which can result in a powerful foe like a Lychguard standing back up when you least expect it. They often spawn with both kinds of armor. Frankly, they're rather unimpressive; the healing is meagre and their attack is no better than that of a warrior. Kill the real threats first and make sure to double-tap. *'''Destroyer:''' A big 4 tile beefy enemy. They have the same kind of attacks as the Immortals but they are much beefier. They usually spawn with 3-4 points of energy armor. Best countermeasure: their 2x2 size and lack of a melee attack makes it easy to box them in. Two turns per round doesn't help when there's a servitor sitting in its way. Get up close and laugh. *'''Heavy Destroyer:''' Basically the Destroyer with a bit more damage and more health. They need to charge their attacks, but they also get two moves in one turn. You don't meet these very often and they aren't that much stronger than their lighter buddies. Their upgrade is actually range: a heavy destroyer can fire from across the map, given nothing in the way. As with destroyers, stand in their face and hit it with an axe. *'''Canoptek Scarab:''' The small, annoying enemy. Can repair enemy troops and his attacks cause acid damage to your troops every time it's their turn. They have pitiful hp and no armour. Flamers work, and so does anything else. *'''Canoptek Spyder:''' A decent threat, the Spyder can spawn Scarabs, boost nearby units' energy armor, and also melee attack. They are usually quite tanky and fairly hard to kill, frequently getting both kinds of armor. If you don't have flamers or other area-of-effect attacks these can be seriously problematic. *'''Canoptek Acanthrites:''' An enemy with a sucky melee and ranged attack that exists simply to steal your cognition. Kill these obnoxious things so that you can use the cognition for the <s>Emprah</s> Omnissiah. Like Scarabs, their attacks cause acid damage. Thankfully low-health, and rarely have more than 2 armor of one type. *'''Canoptek Wraith:''' A somewhat unimpressive melee enemy. They seem to be immune to scanning, so hit them with weapons that ignore armor or do enough damage to not care.
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