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==== The Updated Armies ==== =====[[Bretonnia]]===== * Was borderline [[cheese|op]] with the Lance Formation making Knights Errant hit harder than Dragon Princes, however, the update to Lance Formation removed Devastating Charge from them and made them relevant but no longer endowed with insane numbers of attacks. The Lore of the Lady is made to protect their knights and help out in duels, working as a support lore. Unfortunately, you can bring the guns they had in pre-5th Edition without giving up any of the Blessing. All in all, Bretonnia after its rework is a relevant faction again without being over the top ** They also have cheap but low Leadership Men-at-Arms. Bowmen can come out on top point for point with Elf archers so long as they can manage to fire first (otherwise, they'll generally panic and flee), and Men at Arms can make cost effective, if not particularly threatening, chaff. =====[[Wood Elves]]===== [[File:Woodelvesfail.PNG|right|thumb|[[what]].]] * Got arbitrarily shafted (an army he admitted to never playing) with most of the 8th edition book being ignored with odd justification such as: ** "Asrai spears removed (why would their spears be armour piercing, when other elven spears are not?)" *** [[fail|What makes this one even worse is High Elves got to steal the armour piercing on bows...]] ** "Arrow of Kurnous removed (abstract rule with no purpose, that also makes no sense. They suddenly forget to pick out characters after this first shot?)" ** "War Hawks are no longer Armour Piercing or have the KB rule (makes no sense since eagles or griffons don't have these rules)," * Are somehow less knowledgeable in magic than Humans. With the eight lores being more or less split between them and Dark Elves on based on arbitrary [[alignment]]. =====[[Skaven| Skaven]]===== * Asinine addition of Clan distrust to discourage unit variety. * A nerfing of Slaves and Clanrats in an edition where massed infantry already got gutted. * Increased price of Clanrats and Stormvermin. * All your cool rare monsters are worse, which may have been needed for the Hell Pit Abomination but was harder on the Doomwheel, for example. Thankfully, your magic has types now so no more using everything without line of site and in combat, and going magic heavy is better than ever for the rats. =====[[Dwarfs]]===== * Having half their engineering runes unable to be used on cannons and organ guns for 'balance', while half the magic items in the game are broken on a lord riding a monster anyhow. If they're gonna restrict dwarfs most of the regen/ward/healing items should not be taken on dragon mounted characters.
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