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==Special Rules== *'''Undead:''' Undead is now a type of Animated Construct, with all the statues also made of dead people. Alongside all the immunities they have, they also cause Fear and have Unstable. All Undead are still incapable of marching unless joined by a model with My Will Be Done or Sworn Bodyguard. Keeping a BSB within 12" of one can reduce the wounds suffered by Unstable/Hierophant's Death by 1. **As a faction focused on speed and flanks, not marching can sometimes be a problem. Your only way to mitigate this is with spells or by attaching a model with MWBD and/or SB (aka Tomb Kings and their Heralds). **This change lets lore of Nehekhara repair Ushabti and Necrosphinxes, but you remain vulnerable to anything that affects the Undead. *'''Hierophant:''' Same as before, your most potent Nehekaran Lore wizard must become your Hierophant. They give an attached unit a 6+ regen, but if they die, the entire army must test Ld every turn or die unless you can find another Hierophant. *'''My Will Be Done!:''' A necessity for your forces, this rule is what makes Tomb Princes and Kings (as well as Settra, Phar, Amanhotep, and Tutankhanut) indispensable. This rule allows the character's unit to use their WS and is vital in making your skellies viable in combat and must never be ignored. **There are two exceptions to this rule: Mounts (who shouldn't be your primary source of damage anyhow) and Tomb Heralds (who tend to have a WS just as good, if not better, than your HQ). *'''Arrows of Asaph:''' No penalties for shooting bows. Ever. Now you have no excuse not to run with bows. Queen Khalida approves. *'''Entombed Beneath the Sands:''' It's essentially Ambushers except it's in the Remaining Moves sub-phase with scatter and a risk for a mishap (1-2 dead, 3-4 try again next turn, 5-6 random placement). If under an enemy, you get to engage it in their front arc as if you charged.
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