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===Magic Standards=== '''''WARNING''''' As you can probably guess, these are only available to your BSBs and whatever elite units that can grab magic standards. Don't forget that for the latter, your allowance will be very slim. *'''Battle Banner:''' A hefty 70 points, but it adds +d6 to battle resolutions. *'''Banner of Might:''' 55 points lets the unit add +1 to hit on the first turn of combat. Stack with high-powered weapons for some real alpha-striking. *'''Banner of Defiance:''' 50pts. gains Stubborn. A decent way for a high Ld holding unit to not run despite not producing a high combat score. *'''Wailing Banner:''' 50 points to give a unit Terror. Not quite as devastating as it used to be, but it might help break mobs. *'''Standard of Shielding:''' 40 units nets a unit a 6++ ward save against missiles. *'''Rampager's Standard:''' 35 points to re-roll charge distances. A must for cavalry (20prs cheaper than 8e!). *'''Razor Standard:''' 30 points adds Armour Piercing 1 to all attacks. *'''Dread Banner:''' Half the price of the Wailing Banner for only Fear. *'''Ranger's Standard:''' 25 points nets you Strider. As in you don't worry about ANY terrain. For half the price of 8e's this will make those Bretonnian Longbows behind their stakes worried. *'''Standard of Arcane Warding:''' 20 points nets a unit Resist Magic 5+ *'''War Banner:''' 20 points for +1 Combat Resolution. Decent for units with a 25pt limit. But for 10 more points you could get the Razor Standard, which in alot of cases could result in 1 or more wounds, which would be better in every way. *'''Banner of Valour:''' 20 points to never worry about panic ever again. Could be viable on a unit of warmachine hunters to counter the inevitable missiles heading their way. *'''Banner of Swiftness:''' 20 points to add Swiftstride, which is kinda redundant on cavalry. Take on a unit of Bestigors so they're more likely to get that all valuable Devastating Charge bonus. *'''Banner of Courage:''' 15 points lets a unit re-roll break tests. Good on a unit operating away from the BSB. *'''Standard of Discipline:''' 15 points adds +1 to the unit's Ld, but it bans it from ever benefiting from the general's Inspiring Presence. Put the general in the unit and this has next to no downsides. *'''Lichbone Pennant:''' Half the cost of the Arcane Warding standard for Magic Resist 1. *'''Banner of Eternal Flame:''' 10 points for flaming attacks. *'''Gleaming Pennant:''' 5 points lets the unit re-roll one Ld check. *'''Banner of Duty:''' +1 to Ld for rally checks for 5 points. *'''Scarecrow Banner:''' For 5 points you can inspire Fear in flying units. How silly.
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