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==Divine Powers== These traits are divine in nature, power granted by the gods so that their mortal priests may carry out their bidding. These traits may only be taken by Branchwraiths, Treeman Ancients, Lich Priests, Lich High Priests, Skink Priests, Slaan Mage-Priests, Anointed of Asuryan, Handmaidens of the Everqueen, Arch-Lectors, Warrior Priests, Witch Hunters, Death Hags, Prophetesses, Damsels, Supreme Sorceresses, Archmages, Spellweavers, Sorceresses, Mages, Spellsingers, Shadowdancers and Firebellies. *Their Will Be Done (50pts): Every unsaved wound inflicted by the character in close combat counts as two for the purposes of combat resolution. *Holocaust (35pts): Bound Spell, Power Level 5. Place the small round template anywhere within base contact with the character. All models, friend or foe, covered by the template suffer a S4 hit. Against Daemons, Undead and Wizards the Strength is increased to 5. *Sanctuary (35pts): Bound Spell, Power Level 3. Remains in play. While active Daemons and Undead cannot move within 3" of the character or its unit. *Blessed (40pts): The character and any unit it is with may re-roll failed armor saves. Other characters in the unit are unaffected. *Scourging (25pts): Bound Spell, Power Level 3. Scourging is a magic missile with a range of 18β that causes D6 S5 hits. *Divine Pronouncement (25pts): Bound Spell, Power Level 3. Target one enemy unit within 18β which is not in close combat. This unit must immediately take a Panic test. If the characters leadership is greater than the enemy unit, the test if modified by the difference. *Might of the Gods (20pts): Bound Spell, Power Level 4. Might of the Gods doubles the basic strength of the user until the start of its next turn, but may not use any magic weapons while Might of the Gods is in effect. *Sword of the Witches (20pts): Bound Spell, Power Level 4. All enemy wizards within 18β must pass a Leadership test or take D6 S4 hits as divine purity consumes them. *Purge (15pts): Bound Spell, Power Level 3. Target one enemy model that is within 24β of the character that is within line of sight. Both players roll a D6 and add the leadership of their respective models. If the casting character rolls higher than the target model, the targets leadership is reduced by 3 until the start of the characters next magic phase. *Word of God (30pts): All enemy units attempting to charge the character or its unit must pass a leadership test. If they fail, they may not charge that turn. *Resistant to Magic (15pts): The Character has the Magic Resistance (1) special rule. If the character already has Magic Resistance then it is improved by 1. This trait may be taken multiple times. Note that Magic Resistance cannot go above 3. [[Category: Warhammer Fantasy]] [[Category: Warhammer Homebrew]]
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