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===Jade: Wind of [[Ghyran]], Lore of Life=== The first druid lore. It is a sort of D&D druid, tree-hugging hippie gardener, who calls upon the power of daisies to smite the baddies. This is the most commonly used Lore by lord level mages, and probably most common lore at all. Ideally, you need 4 level or Loremaster at best because you need the third spell, the Throne to really rock with this Lore and of course other spells so that they can grow stronger. This Lore will make your units tough as hell, is easy to cast and is indeed eco-friendly. Incredible defensive lore, but mighty boring. Available to: Empire, Lizardmen (Slann only), all Elves, Bretonnia. * ''Lore Attribute:'' '''Lifebloom:''' Whenever a spell from this lore is successfully cast, a single model within 12 inches of the wizard may regain 1 wound (doesn't raise dead though). Incredibly awesome attribute, often making it worthy to take/keep/cast a useless spell just for some healing. It is often useful to have a level 1 Life wizard stuck in some tarpit, spamming Earth Blood just to heal nearby Dragon/Lord/Monstrous Infantry. *'''Earth Blood:''' 5+ regeneration (4+ if Throne is in play) for the mage's unit makes it kinda weak, but is sometimes useful on Slann (a regenerating horde of Temple Guard is something that will not die under nearly any circumstances), Damsel or Branchwraith. In any case, it is a nice cheap spell to spam for the attribute. *'''Awakening of the Wood:''' Make trees grow so fast they punch the enemy in the dick. It's crap as long as it's not buffed by Throne AND the enemy is hiding in the woods. Still, it's even cheaper than signature and can be used to spam attribute heal. *'''Flesh to Stone:''' Classic "Stone Skin" spell, grants a unit a big bonus to toughness. Cast this on elves so that they are hard as Stone, cast this buffed up on heavy cavalry to make them as hard as a diamond in an ice storm, get an ally cast this on a Necrosphynx to... oh my god... *'''Throne of Vines:''' One spell to buff them all, one spell to ... oh wait wrong universe but hey, this spell gives the whole Lore its meaning by seriously buffing most of the other Life spells (except Dwellers). Oh and you get a special 2+ save negate any miscast effects. Less explosions so less fun but probably safer for your 500+ point Slann or the likes. Incredible spell. *'''Shield of Thorns:''' Looks really bad in this incredible lore, but not so bad on its own. Target unit deals some S3 hits to enemies in base contact. Still, has its uses, easy to cast and can be taken on your level 1 healer if his unit has no use for Regen. *'''Regrowth:''' While your attribute can only heal, not resurrect, this spell does right that. Target ''unit'' regains wounds, reviving dead models. Do not forget to wear your biggest trollface when you unleash a buffed version on your nearly-dead elite unit. *'''The Dwellers Below:''' Here is your one-spell-solves-all-problems-spell. Cast it on a unit and see everything taking strength test, and when they fail they are dead without any save, because little Dwarves crawl out of a hole in the ground and take them with them. Yes those badass mages, and those funny Commanders (which get +3S while attacking) are all for naught and their unit with them. Easily one of the most devastating spells.
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