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Warhammer Quest: Cursed City
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===Monsters=== *'''Bat Swarms and Corpse Rats''': Pests, vermin, and all around nuisances on their own. But that’s the trick; they are never alone. Packs of flesh crazed bats and rats stalk the streets of Ulfenkarn, bowing only to their undead masters who use them as outlets for clairvoyant powers. *'''Deadwalker Zombies''': The common undead of Ulfenkarn are all decrepit hunched beings with tombstones and coffin-lids stuck into their backs. The various corpse gardens that these Deadwalkers originate from are described as vaguely sentient, using the zombies as puppets to collect more “sustenance.” *'''Ulfenwatch''': Once the standing guard of Mournhold, these mindless skeletons still keep an attentive vigilance over their city. They patrol the streets at all times and are ready to strike down any living soul that dares oppose the Wolf’s rule. *'''Kosargi Nightguard''': Ogor zombies that once served as the pirate minions of Radukar, now eternally bound to him as musclebound enforcers. *'''Vargskyr''': A varghiest/varghulf by any other name. Vampires who lose control of their feral urges devolve into these loping monstrosities. *'''Vrykos Blood-born''': Vampiric thralls sired by Radukar the Wolf. These half feral creatures serve as sentries and hunters for the Wolf, taking great pleasure in assassinating anyone their master deems unpleasant. [[Category:Age of Sigmar]] [[Category:Games Workshop]]
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