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===The Turn=== *The turn starts with a '''Begin of Turn''' phase where some things can happen depending on the cards in play, but most of the time this turn is just filler. *The '''Draw Phase''' allows you to draw 1 card from your deck. Again, some abilities might be triggered in this phase, but it's not all that flashy. *The '''Standby Phase''' the phase that happens between the Draw and Main Phase. Nothing really happens here, but many abilities use this as part of their trigger requirements. *The '''First Main Phase''' is where it all happens: you can play 1 monster and as many magic/trap cards as you like. Monsters can either be '''Summoned''' or '''Set'''. Summoning means they are placed in a face-up upright position; this makes their Attack stat the number used in the combat phase. If a monster is set it is placed in a face-down position turned 90 degrees to the right; this makes their Defense stat the number used in combat. You can only summon one monster normally, although card effects may allow you to conduct a "special summon" which is basically the same except that they are almost always summoned face-up and they don't take up your normal summon *The '''Battle Phase''' has four sub phases. Again it has a Start and End step in which some effects trigger, but most of the time they're just there to look pretty. The big part of this is the Battle and Damage steps: you choose one of your monsters and attack one of your opponent's monsters. You then compare your monster's Attack to the other monster's opposing stat. If it is in Attack Position you compare the two Attack scores: the monster with the lowest Attack is destroyed and its controller loses life equal to the difference in Attack. If the scores are equal both monsters are destroyed. If the monster is in Defense Position you compare your Attack to the other's Defense: if yours is lower or equal then you lose life (but not your monster) equal to the difference (obviously you can't lose zero life), if yours is higher the other monster is destroyed but the opponent does not lose life. If the scores are equal nothing happens. If you attack a face-down monster this way then it flips up: either to reveal a weak monster that your opponent put down to stall for time, an effect monster that does something beneficial when flipped or destroyed, or a large blocker that might deal you damage. All monsters you control may attack only once (Unless an effect says otherwise), one by one; you are allowed to attack the same monster several times. *After this is the '''Second Main Phase''', which is identical to the First Main Phase. You don't get another summon, so you can't usually summon unless you never summoned in your first main phase (generally done to avoid certain effects that can only be activated in the battle phase, or because you only got a monster in your hand after an effect in the battle phase), so it's mostly just used to set traps and quick play spells to use in your opponent's turn. *Finally there is the '''End Phase''' where effects might be triggered and where you have to discard cards from your hand if your hand is over the current hand size cap of six to meet it.
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