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===Total War: Warhammer II=== Aside from changing the name of the faction to the Vampire Coast, the following units were added by Creative Assembly to help round out the faction: '''Fleet Admirals''' and '''Fleet Commanders''' (representing Vampire Lords and Vampire Counts spawned by Harkon), '''Gunnery Wights''' ([[wight]] kings wielding pistols), '''Depth Guard''' (navy-themed Blood Knights), and '''Mortars'''. No official rules exist for them, but since we’re assuming you’re reading this article because you were inspired by the DLC, they’re included for completeness. The list was also given [[Mourngul]]s in regular and Haunter variants, , and the '''Necrofex Colossus''' (a hideous [[golem]] that uses scrap iron and timber to create a gigantic endoskeleton, which is then fleshed out with stitched together zombies). In the regular Tabletop game, anyone can bring along these two units, but in Total War: Warhammer II they are exclusive to the Vampire Coast. The only special character associated with the Zombie Pirates by tabletop canon is, of course, [[Luthor Harkon]], but the Total Warhammer II version adds [[Aranessa Saltspite]], [[Count Noctilus]] (both of which are originally from [[Dreadfleet]]), and [[Cylostra Direfin]] (a brand new character) to the mix. ====Magic==== The Vampire Pirates of Lustria are technically a bloodline in their own right, and have even developed a unique magical style all their own. The '''Lore of the Deep''' is a dark blend of [[necromancer|necromancy]] and water [[elementalism]], and only appears in the Total Warhammer II iteration of the faction. ====Extra Units==== *'''Vampire Fleet Admiral''': *'''Vampire Fleet Captain''': *'''Gunnery Wight''': Not actually a Wight, apparently. Carries a very large rifle, which it can use surprisingly effectively given it's a zombie, but its really marketable skill is that it can refill the ammunition of nearby units. Since Vampire Coast missile units get a damage buff when their ammo levels are over a certain threshold which is when the army makes or breaks a battle, this is a pretty big deal. <gallery> Image:Creative-assembly-cst-vampire-fleet-gunnery-wight.jpg|When you're still a rotting corpse enslaved by a lunatic, but still have a damn fine suit and hat. </gallery> *'''Depth Guard''': Heavy infantry vampires armed with axes or polearms. Their armor resembles that of the Blood Knights, but the closed helmets and general colors make them look like antique diving suits. Functionally similar to the Vampire Counts' Grave Guard; however, they have sacrificed their ability to hold for the ability to deal more damage and as Vampires they have independence by themselves before they start to disintegrate. They also don't have shields, making them vulnerable to missile fire. In general though, the Coast's playstyle is being about doing a shitload of damage very quickly; the entire army doesn't have much staying power. These guys are to the other infantry forces the same as Blood Knights are to Black Knights and Hexwraiths. *'''[[Mourngul]]''': Take the wendigo of Algonquian legend, cut it in half, and give it the Warhammer treatment. What you’ve got left is a terrifying beast that is disembowled from the waist down, and a mouth full of needle-like teeth. This beast works well as a [[DISTRACTION CARNIFEX]], since they are fast, scary, and can heal themselves while engaged in melee - most likely by devouring its victims. The model is still sold by [[Forgeworld]]. Listed for the Vampire Coast since dying of exposure, hunger, and cannibalism at sea is just as likely as it is in mountain wildernesses. *'''Rotting Promethean''': CA decided to create a smaller version of the Leviathan to allow the army to field more tanky units to shore up the otherwise relatively weak zombies. Comes either naked or with a two-man crew of gunners on their backs. They also have charge defense vs. large, so you can use them to protect your artillery and missile troops against those pesky lancers. *'''Death Shriek [[Terrorgheist]]''': You know this thing from the Vampire Counts army list. Big undead bat-thing that scares people and also eats people. There's nothing particularly unique about it. One is also a mount for Harkon, and at this point its shocking he didn't decide to ride a Deck Dropper like a surfboard and throw Scurvy Dogs like bombs. *'''Necrofex Colossus''': Do you like pirate ships, but hate that you can’t take them with you on land? Now you can! The Colossus is almost like the vampiric equivalent of a [[Daemon Engine]]; to power the construct, it has a core of undead corpses in the center of its hull, allowing it to walk and use its weapons. Speaking of weapons, this thing uses four cannons strapped together for devastating long-range attacks. Oh, and when something finally knocks it down to half health, some of those corpses fall out and start biting at whoever was stupid enough to get within melee range. Sadly it never got a model. The fanbase was obsessed with trying to figure out how it reloads itself, then CA showed it in a video, animation and all, which demonstrates once again they are boss. If you want one for the tabletop, Reaper Miniatures sells a decent proxy [https://www.reapermini.com/Miniatures/golem/latest/77627 here]. *'''Mortars''': They send rounds up, and then the rounds come back down again. Hopefully on top of an enemy unit, and not one of your own, but crewing these things with zombies means shouldering some amount of risk. Supposed to be good in conjunction with Queen Bess, since in Total War she slows down anything she hits. In practice this is best as a campaign tactic, since the cost of loading up Mortars AND the Queen in battle leaves you with not a lot else in case your opponent can react fast enough. {{Vampire coast forces}} [[Category:Warhammer Fantasy]] [[Category:Vampire Coast]]
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