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===Shieldbreaker Missile=== [[File:Shieldbreaker_Missiles.PNG|200px|right|thumb|Shieldbreaker Missiles]] The main secondary weapon of the new [[Imperial Knight#Dominus Knight Patterns|Imperial Knight Dominus.]] The Shieldbreaker Missiles can come in a configuration of either one or two depending on your preferences. They are mounted on the back or the shoulders in order to resemble the Warlord Titan. In fact, these are the most ridiculously advanced (not to say magical) missiles in all of the Imperium's armory. They are designed to avoid any kind of energy/spiritual shield the target can put up, and manage to do so by using empyric cascade micro-generators controlled by Machine Spirits that teleport the missiles through the Warp for a few milliseconds, reemerging just inside the target's barrier. This is why in-game they negate invulnerable saves. These missiles are meant to break apart vehicles in precise shots. Whilst the Siegebreaker Cannons are aimed towards light vehicles and mass infantry formations of MEQs, the Shieldbreaker Missiles are definitely aimed at heavier vehicles such as battle tanks and artillery. On the tabletop, the Shieldbreaker Missiles are a bit situational due to the amount of fantastic anti-superheavy and anti-vehicle weapons that both variants of the Knight Dominus carries. On one hand itβs a one-shot missile, so you are restricted to either two to four missiles depending on your weapon configuration. On the other hand, itβs Str 10, AP -4, D6 Damage Heavy 1 weapon that has an ability that gives Invulnerable Saves the proverbial middle finger if it successfully wounds. Thus, a proper tactic is that this missile can be the 'killing blow' to a weakened character or unit.
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