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===Core Disciplines=== {|align=right border=0 cellspacing=0 cellpadding=1 style="margin: 1em; border: 2px solid black;" |- align=center | colspan=14 | '''Disciplines of the Thirteen Clans''' |- align=center | || [[File:Assamite.png|30px]] || [[File:Brujah.png|30px]] || [[File:Followers of Set.png|30px]] || [[File:Gangrel.png|30px]] || [[File:Giovanni.png|30px]] || [[File:Lasombra.png|30px]] || [[File:Malkavian.png|30px]] || [[File:Nosferatu.png|30px]] || [[File:Ravnos.png|30px]] || [[File:Toreador.png|30px]] || [[File:Tremere.png|30px]] || [[File:Tzimisce.png|30px]] || [[File:Ventrue.png|30px]] |- align=center ! '''Animalism''' || || || || X || || || || X || X || || || X || |- align=center ! '''Auspex''' || || || || || || || X || || || X || X || X || |- align=center ! '''Celerity''' || X || X || || || || || || || || X || || || |- align=center ! '''Chimerstry''' || || || || || || || || || X || || || || |- align=center ! '''Dementation''' || || || || || || || X || || || || || || |- align=center ! '''Dominate''' || || || || || X || X || || || || || X || || X |- align=center ! '''Fortitude''' || || || || X || || || || || X || || || || X |- align=center ! '''Necromancy''' || || || || || X || || || || || || || || |- align=center ! '''Obfuscate''' || X || || X || || || || X || X || || || || || |- align=center ! '''Obtenebration''' || || || || || || X || || || || || || || |- align=center ! '''Potence''' || || X || || || X || X || || X || || || || || |- align=center ! '''Presence''' || || X || X || || || || || || || X || || || X |- align=center ! '''Protean''' || || || || X || || || || || || || || || |- align=center ! '''Quietus''' || X || || || || || || || || || || || || |- align=center ! '''Serpentis''' || || || X || || || || || || || || || || |- align=center ! '''Thaumaturgy''' || || || || || || || || || || || X || || |- align=center ! '''Vicissitude''' || || || || || || || || || || || || X || |} Below are the 17 core Disciplines. Clans all have access to at least two of these that are common amongst other clans, with all but a few having a third one that's unique to them. Most "unique" clan disciplines can be learned by other clans, although they require more XP, a teacher and sometimes drinking the blood of someone who already knows that discipline. That being said knowing "out-of-clan" discipline can lead to false identification, which could go either way, especially given some clans with the most interesting disciplines are on the "kill-on-sight" list for many other clans, and you may have no time to explain that you're not actually a Sabbat scum or Caine-damned Usurper. * '''Animalism:''' Control over animals, possessing them an drawing out the primal fear in vampires and humans alike. Also keeps animals from freaking out around you and instantly giving you up to vampire hunters. * '''Auspex:''' ESP including supernatural intuition, heightened senses (enhanced vision is a must unless you know Protean, as vampires have no innate night-vision) aura vision, psychometry, telepathy and astral projection. Without at least two dots in it you'd feel blind in most investigative and half the combat situations. Also the primary counter to illusion disciplines like Chimestry and Obfuscate. Let you see ghosts and tell vampires and other supernaturals from humans at a glance, which really helps to avoid running into trouble. * '''Celerity:''' Vampire super-speed that adds extra actions per turn. '''The''' combat discipline, as it turns vampire into a living blender if he's even half competent in the noble art of stabbing the shit out of people. In the more combat-oriented scenarios it's considered broken as fuck and homerule-nerfed to the ground. In less combat-oriented scenarios, though, high vitae cost of using it makes Celerity pretty much useless, as well as potentially breaking the Masquerade. * '''Chimerstry:''' Illusions capable of affecting any normal sense, starting with simple static images to illusions so potent illusionary fire can burn someone to death. At higher levels this can permanently alter objects, and at the highest published level Chimerstry can spawn a universe. * '''Dementation:''' The power of madness, starting with emotions being stirred all the way up to outright insanity from a single person to entire cities going mad in one burst. Higher levels include the ability for a stubborn Malkavian to make his/her delusions real, such as denying the existence of a material object to the point that it becomes intangible to the vampire. * '''Dominate:''' Traditional vampire mind control powers, and they often require eye contact. Even at lower levels it makes hunting a walk in a park (sometimes literally). At the higest of levels you can possess people with this. You can have other people carry out your will with this, but it suppresses their independent thought so don't expect to get more than basic tasks out of your victim. Includes ability to redact memories, which is in high demand in the Camarilla's endless quest to cover all the inevitable breaches of the Masquerade, so if you learn this expect more responsibilities to be thrown at you by the Elders, although they do come with a healthy dose of power and prestige. * '''Fortitude:''' Vampires tend to be tough enough as-is, but with Fortitude they can become supernaturally so. This adds dots to Stamina to soak Bashing and Lethal damage alike, but more importantly Aggravated damage like Lupine claws and teeth, fire, magic, sunlight and such. One of the Antediluvians had this discipline leveled up so high he could safely walk under the sun. * '''Necromancy:''' Death magic of all kinds. It can command ghosts and interact with the land of the dead, as well as use potent death magic. It has many paths, see below for all their uses. * '''Obfuscate:''' Invisibility and mimicry powers. It doesn't actually make you invisible or change your appearance, it just tricks people into not seeing you or seeing you as something else. This is incredibly useful to those clans who look like corpses. Beware that cameras can still see you as you really are, as do vampires with Auspex and about half of other supernaturals, and it has finite (though long) range, so sneaking up on a sniper may take some expertise in actual sneaking. * '''Obtenebration:''' [[Homestuck|Sinister shadow-based magic]] that lets you sneak around, create shadowy tentacles, become a shadow version of yourself and manipulate the shadow-stuff of the Abyss. No, not the one from [[Demon: The Fallen]]. Or the one from [[Werewolf: The Apocalypse]]. Or the Tempest from [[Wraith: The Oblivion]]. There's a LOT of Abysses in the World of Darkness and they're all different, okay? * '''Potence:''' Vampire super-strength. Aside from making all your close combat hurt like a motherfucker it have almost limitless potential when combined with other skills: from jumping three stories high, to punching through walls, to dismantling locked doors, to breaking handcuffs, to wrestling down Frenzying/Rötschrecking Kindred before they could break the Masquerade, to [[Ferrus Manus|forging the cold metal with your bare hands]]. If you want a combat character who's not a minmaxing Celerity twink and can actually contribute to non-combat stuff you go Potence. Of important note, it does not grant you some required additional powers to super-strength (well, until you reach elders-level stuff, which you probably wouldn't), so for example you cannot punch a hole through a brick wall with your bare fist without high level Fortitude, because your fist is less durable than brick and would break first, and you cannot use a car as effective weapon even if you have enough strength to lift it effortlessly, because conservation of momentum still exists and you weigh far less than a car, and would probably fly ''along with'' the car in mid-air should you toss it sideways rather than in an arc. * '''Presence:''' Vampire animal magnetism. You can turn into some rather hot stuff and make people do what you want, without ruining their initiative or independent thought like Dominate does. Also unlike Dominate it does not require eye contact or even line of sight, and if you have both can help you make your future mind-zombies make that eye contact to begin with. Whether Dominate makes people your obedient but stupid personal living zombies this one turns them into your adoring worshipers that can and would go overboard in their desire to please you. Overuse tend to turn people (including other vampires) into creepy stalkers who kill all your friends to get more of your attention, so proceed with caution. * '''Protean:''' Vampire transformation powers: seeing in the dark (by transforming your eyes), growing deadly claws and/or giant fangs, sinking into the ground, turning into wolves or bats, turn into mist and so on. Claws that deal aggravated damage(shit vampires run from) in particular seem to be the most sought-out ability, and given they're only two-dot, it became quite common for every single goddamned combat character to learn them as soon as they get some Gangrel contacts. Higher levels make you into mist, or even A GODDAMN SUN. * '''Quietus:''' The assassin powers of the Assamites. A mix of sneaking and poison powers mixed in with the ability to spit Vitae like acid. At the highest level you can affect entire generations of vampires this way. * '''Serpentis:''' Snake powers and powers associated with snakes. Also the ability to remove someone's heart and put it in a jar for safekeeping or blackmail. The most potent of Methuselahs can do this on the spot and even turn into giant snakes made of darkness. * '''Thaumaturgy:''' Blood magic that can do just about anything. See below for its many applications. * '''Vicissitude:''' Fleshcrafting that allows you to make anything, so long as it's made of meat and bones. Infamous for allowing all sorts of edgy body horror, but can also turn you into a murder machine, a sapient puddle of Vitae, turn your blood acid for better or worse and even breathe fire. Also the most difficult core Discipline to pronounce and spell. Rumored to be demonic (or at least Deep Umbral) in origin, universally hated by ''everyone'', and the most likely discipline to get you killed on sight unless you're Sabbat. The highest published level allows the spectre of a vampire whose body was completely disintegrated to slowly reform their body atom by atom.
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