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===Fortifications=== *'''Webway Portal''': For 120 points you can finally pick this giant arch. Fluffwise, it is the very reason of Eldar trollobility to suddently appear somewhere, where they completely shouldn't be. Crunchwise, it is still a giant arch with T8, 14 wounds, 3+ and 5++ which helps you to deep strike your units. It is set up anywhere on the battlefield more than 12" from enemy deployment zone and their units during your deployment and, of course, is immobile after that. What it allows you to do, is to be able to set some of your {{W40kKeyword|AELDARI}} units in the Webway (aka Necron style Tomb World), but, aside from 1 unit per gate (aka 1 unit per Night Scythe) restriction, you also must be 9" away from enemy, just like for normal deep strike AND within 3" from the gate. Of course, if the gate is destroyed, all units, that were in the gate's Webway (the Webway from '''Webway Portal''' stratagem is not the same one, so that doesn't count) are slain. On the one part, it does let you save some CP for not using aforementioned '''Webway Portal''' strat and, furthermore, allows you to deep strike your Vehicles on the contrary to it. Still, the restriction for model placement (9" away from the enemy and within 3" of the gate itself) poses a large threat that your opponent just bubble-wrap your nice and large gate with infantry blob, thus making actually using the gate a bit of "Risk-Reward" tactics, if not even a bit of a doubtfull one. The model is very nice thou, so don't restrain yourself from using it as a piece of terrain. ** Keep in mind, that to use Webway Gate specific Stratagems from Harlequins Codex you need to have a small detachment of this nice and deadly murderclowns (and pray to any god of your choice for this to be FAQed and '''Labyrinth Laughs''' and '''Webway Ambush''' to be accessible to all {{W40kKeyword|AELDARI}}, as it actually affects all of them).
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