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Warhammer 40,000/8th Edition Tactics/Orks
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=== Drive-by Krumpin'=== A one-shot cheese tactic that can be potentially devastating against superheavies. * Take a Deffkilla Wartrike & a Weirdboy. * Give the Wartrike the "Brutal but Kunnin" Warlord Trait & the Weirdboy the "Fists of Gork" Psychic Power. * If you cast "Fists of Gork" on the Wartrike & somehow get it into close combat on the same turn, you can bash a knight in with 7 Ap-2 D3+1 Damage attacks '''''hitting on 2s and wounding on 3s WITH REROLLS'''''. Situational & questionably effective, the look on your opponent's face when you flatten their baby with a Warboss on training wheels is arguably worth it. * It should be noted that the same effect can easily be pulled off with a Warphead & and a really tooled-up Warboss, but the mental shock of having the Wartrike fly across the tabletop and crush a seemingly "safe" superheavy is way too funny to simply ignore. * It should be noted that the fight twice stratagem only applies to the infantry keyword, so would work wonders with a beefed up Warboss, but would not let the tricycle fight twice. *Another argument for regular Warboss is that with fists of Gork it would wound the knight on 2+ (which is AMAZING) and can be given the Killa Klaw for 2+ hitting and wound rerolls AND flat 3 Damage (4 with Brutal but Kunnin'). Then he can fight Twice. Consider giving him might is right to make up for one attack less than Wartrike (but Brutal but Kunnin May still be better because with hit rerolls you will probably get all 6 attacks and with wound rerolls it’s then 7 extra Damage. 48 damage after fighting twice. Might not need second fighting...) Thats Krumpin, and the drive-by part? Just Da Jump him. If he’s red he will get +1” to charge, so it’s less of a gamble, and this variant cost 80 points, so you’re not losing much (apart of warlord, relic and CPs) and killing 600 point Castellan with 88 point Orks is worth even extra 2cp to fight THIRD TIME, if the Castellan will somehow survive and kick (stomp) you in da face.
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