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==={{W40Kkeyword|[[Kabal of the Black Heart]]}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Vect's very own, and the top dogs in the city of Commorragh. You can also find them as the box art of any Kabalite units.<br> On the tabletop, they are taken for Agents of Vect, their obsession affecting blades for hire, and the relic + warlord trait in that order.<br> <div class="mw-collapsible-content"> '''Special Rules''' *'''Obsession - Thirst for Power:''' +1 to the turn on the Power from Pain table, which also applies to any {{W40Kkeyword|Blades for Hire}} if you run a Realspace Raid formation. Your units also gain +1 to Leadership and can re-roll one failed hit roll every time they shoot or fight. **Not much going for actual kabalite warriors besides a 5++ a turn earlier. Use MSU to get more re-rolls. **The second and third Power From Pain buffs affect melee, and Kabals are a primarily ranged force...yet your army does have melee elements. Melee that travels on transports that carry {{W40kKeyword|druhkari infantry}} rather than "KABAL". load your Incubi, Wyches or Wracks in Black Heart transports and rush them at anything in range: using '''Enhanced Aethersails''', a Raider can move 14" + 8" = 22", starting the charge just 2" shy off the enemy deployment zone. *'''Warlord Trait - Labyrinthine Cunning''': While your warlord is on the field, roll a d6 each time you or your opponent spends a command point to use a stratagem. On a 6, you gain one command point. It may not be original, but that's never stopped it from being useful. Pair it with Agents of Vect to win on the stratagem game. *'''Relic - Writ of the Living Muse''': Archon only. Allows friendly {{W40Kkeyword|Kabal of the Black Heart core}} units within 6" to reroll 1s to wound, affecting {{W40Kkeyword|Blades for Hire}} too in a Realspace Raid detachment. Rare for an Archon to be a team player, but getting twice the auras is twice the buffing value. Such an Archon can usurp a Succubus' place and give re-rolls of 1 to wound to the wyches himself. And Incubi that reroll 1s to hit and wound (and they can do both on a 2+ often times) can be outright scary, worth giving up the Djinn Blade for. *'''Stratagems - Agents of Vect (0 CP)''': Once per game, whenever the enemy uses a stratagem that isn't Command Re-Roll, you can trigger this. Any time the enemy wants to use this stratagem again, they need to spend an additional CP. It's a far cry from the straight-up middle finger last edition gave you, but it can prove just as inconvenient if your enemy is trigger-happy with their stratagems. '''Tactics:'''<br> The thing I said about transports, and the other bit about the archon being a captain & lieutenant all in one. </div></div>
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