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Warhammer 40,000/9th Edition Tactics/Necrons
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===Spooky Scary Skeletons send shivers down your spine...=== Have you ever wanted to have a guardsman, hell even a space marine, literally shit themselves to death in fear of you? Well by following these simple steps you can! Here's what you'll need: * The Deceiver * Flayed Ones * A Psychomancer with the Dimensional Sanctum and Veil of Darkness How this strategy works is that you deep strike your FO's, and Psychomancer down near the C'tan. The Flayed Ones get close the unit you them next to, as their aura is 3", and you cast Cosmic Insanity on that unit. The leadership debuff from the FO's widens the potential of mortal wounds, leading to potentially double digits. Now, the main issue with this tactic is sequencing of events, out of deep strike, unless you make a 9" charge on those Flayed Ones, you have to wait until your next movement phase to get them to enemy units in range of their Terrifying Foes aura. So you need to keep your Flayed Ones alive for a turn. There are some things that can help do this for you, the Shadows of Drazak stratagem for starters, more Flayed Ones, coordinating your Command Protocols to make sure Undying Legions or Eternal Guardian is the next protocol following these units' deployment, Canoptek Reanimators, and the Szarekhan dynastic code, anything you think will keep these guys on the board. Of course the Deceiver also makes for a good distraction for your Flayed Ones (and we all know how hard it is to kill a C'tan in one turn). Once you get to your next turn with Flayed Ones, let the scary flow! You're probably wondering how many mortal wounds you can get with this? Well, since its based off of a D6, it fluctuates, but the point of the Flayed Ones and Psychomancer is that they increase the amount of Mortal Wounds you do. Taking an Intercessor Sergeant as the base with their leadership of 8, you can drop it down to 5. In the contested roll from Cosmic Insanity that means they can get anywhere from 7 to 12 (or 6 to 11) as their total, while the Deceiver can get 11 to 16 for a maximum of 10 MW's. With their low leadership, combat attrition rolls will damage them even further. This tactic naturally works better with lower leadership armies: Guard, Tau, Tyranids and Daemons, typically armies that have on average a 7 leadership. Note that this strategy also works on vehicles, as does the -2 Ld aura from the Flayed Ones and the -1 from the Psychomancer.
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