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=== New Units === ==== Starseer ==== :''Before the Fall, the Starseers were the architects of restoring damaged parts of the webway, rerouting dead (or deadly) destinations, or even, if the conditions were perfect, creating wholly new paths. The Webway being a legacy of their predecessors, this was never easy for the Eldar even at the height of their power, and – as critically important as it was – the massively increased danger of this work after the Fall means that no known Starseers survive the following 10,000 years, leaving the Eldar of that time unable in most cases to do anything more than avoid dangerous sections of the webway, or, sometimes, seal them off at great cost.'' '''HQ 70pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Starseer | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 9 | - |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' A Starseer is Infantry (Character) '''UNIT COMPOSITION''' 1 Starseer '''WARGEAR''': * Rune Armour * Witchblade '''SPECIAL RULES''': * Ancient Doom * Fleet * Independent Character * Psyker (Mastery Level 2) '''PSYKER''': Starseers select their powers from the Divination, Telepathy, and Aethermancy disciplines (disregard Corsair-related restrictions on Aethermancy powers when used by a Starseer). '''OPTIONS''': * May upgrade to Master Level 3 for 30pts. ----- ==== Exodite Monarch ==== :''Whether by ancestry, conquest, or the consensus of their tribe, an Exodite Monarch typically sits at the top of the feudal web which governs most of the Exodite worlds. With access to the best equipment and tutors their society can provide, they will be experts at war and combat, and their leadership unquestionable.'' '''HQ 65pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Exodite Monarch | 6 | 5 | 3 | 3 | 2 | 5 | 3 | 10 | 5+ |- ! Exodite Monarch on Dragon | 6 | 5 | 4 | 4 | 3 | 5 | 5 | 10 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' An Exodite Monarch is Infantry (Character), an Exodite Monarch on Dragon is Cavalry (Character) '''UNIT COMPOSITION''' 1 Exodite Monarch '''WARGEAR''': * Power Weapon (Exodite Monarch only) * Laser Lance (Exodite Monarch on Dragon only) '''SPECIAL RULES''': * Independent Character * Fleet (Exodite Monarch only) * Very Bulky (Exodite Monarch on Dragon only) * Furious Charge (Exodite Monarch on Dragon only) * Rampage (Exodite Monarch on Dragon only) * Jink (Exodite Monarch on Dragon only) * Blood Frenzy (Exodite Monarch on Dragon only) '''OPTIONS''': * May purchase a Laspistol for 3pts, or a Shuriken Pistol for 5pts, or a Combat Shield for 5pts. * May purchase Plasma grenades for 5pts. * May purchase a Forceshield for 20pts. * May upgrade to a Exodite Monarch on Dragon for 25pts. * An Exodite Monarch on Dragon may upgrade a Combat Shield to a Boarding Shield for 5pts. ----- ==== Exodite Lord ==== :''Exodite Lords are aristocrats of Exodite society, the heads of houses or clans that have the favor of their monarch through chivalrous service or ancient pacts. Though many lords take to war in a Knight, others will call upon their subjects and lead a host to battle, frequently atop a “dragon” – a vicious lizard-like creature native to the Eastern Fringes which has been broken as a mount.'' '''HQ 35pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Exodite Lord | 5 | 4 | 3 | 3 | 1 | 5 | 2 | 9 | 5+ |- ! Exodite Lord on Dragon | 5 | 4 | 4 | 4 | 2 | 5 | 4 | 9 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' An Exodite Lord is Infantry (Character), an Exodite Lord on Dragon is Cavalry (Character) '''UNIT COMPOSITION''' 1 Exodite Lord '''WARGEAR''': * Power Weapon (Exodite Lord only) * Laser Lance (Exodite Lord on Dragon only) '''SPECIAL RULES''': * Independent Character * Fleet (Exodite Lord only) * Very Bulky (Exodite Lord on Dragon only) * Furious Charge (Exodite Lord on Dragon only) * Rampage (Exodite Lord on Dragon only) * Jink (Exodite Lord on Dragon only) * Blood Frenzy (Exodite Lord on Dragon only) '''OPTIONS''': * May purchase a Laspistol for 2pts, or a Shuriken Pistol for 5pts, or a Combat Shield for 5pts. * May purchase Plasma grenades for 5pts. * May upgrade to a Exodite Monarch on Dragon for 20pts. * An Exodite Lord on Dragon may upgrade a Combat Shield to a Boarding Shield for 5pts. ----- ==== Bloodsingers ==== :''Unlike the Heartweavers of the Craftworlds, Bloodsigners take their lessons equally from both Isha and Kurnous, their arts of restoration and replenishment not tied to rest, peace or safety, but rather like the rush of pain-neutralizing adrenaline, as a predator pounces on his prey. No matter their age or heraldry they are considered by the Exodites to possess the last essence of their now-dead gods, and are held in great esteem within Exodite society.'' '''HQ 65pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Bloodsinger | 5 | 5 | 3 | 3 | 1 | 5 | 1 | 9 | 5+ |- ! Bloodsinger on Dragon | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 9 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' A Bloodsinger is Infantry (Character), a Bloodsinger on Dragon is Cavalry (Character) '''UNIT COMPOSITION''' 1 Bloodsinger '''WARGEAR''': * Force Staff '''SPECIAL RULES''': * Independent Character * Lifesurge * Fleet (Bloodsinger only) * Psyker (Mastery Level 2) * Very Bulky (Bloodsinger on Dragon only) * Furious Charge (Bloodsinger on Dragon only) * Rampage (Bloodsinger on Dragon only) * Jink (Bloodsinger on Dragon only) * Blood Frenzy (Bloodsinger on Dragon only) '''Lifesurge''' At the beginning of each of your turns, you may choose one of the following rules to apply to the Bloodsinger and any unit they have joined (the effects persist until the start of your next turn): * Rage * It Will Not Die * Feel No Pain '''PSYKER''': Bloodsingers select their powers from the Biomancy and Daemonology (Sanctic) disciplines. '''OPTIONS''': * May replace their Force Staff with a Force Sword or Force Axe for free, or a Witch Staff for 5pts. * May purchase a Laspistol for 2pts, or a Shuriken Pistol for 5pts. * May purchase Plasma grenades for 5pts. * May upgrade to Master Level 3 for 30pts. * May upgrade to a Bloodsinger on Dragon for 20pts. ----- ==== Exodite Warband ==== :''Exodite military structures are typically somewhere between a tribal horde of primitive warriors, to perhaps a rank of medieval knights. Though they do have access to advanced technology, warfare to them is usually a matter of settling disputes or matters of honour, and this is done up-close, not over the horizon.'' '''Troops 90pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Exodite Page | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 7 | 5+ |- ! Exodite Champion | 5 | 4 | 3 | 3 | 1 | 5 | 3 | 8 | 5+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' An Exodite Page is Infantry, an Exodite Champion is Infantry (Character) '''UNIT COMPOSITION''' 9 Exodite Pages and one Exodite Champion '''WARGEAR''': * Mesh Armour * Lasgun '''SPECIAL RULES''': * Fleet '''OPTIONS''': * May add an up to an additional 20 Exodite Pages for 9 pts/model. * All models may exchange their Lasgun for a Laspistol and Close Combat Weapon for free, or a Close Combat Weapon and Combat Shield for free. * The entire unit may purchase Plasma grenades for 1pts/model. * The entire unit may purchase Heavy Mesh Armour for 3pts/model. ----- ==== Dragon Riders ==== :''The elite of the Exodite’s forces are the Dragon Riders, those who have broken in their own “dragon”, a fast-moving carnivorous lizard-like bipedal beast that allows them to scout threats to herd populations far away from where the Exodite Knights operate. Those who ride these are privileged with status in their society, and are often called upon by their clans or houses to participate in jousting displays or honour duels against rivals.'' '''Elites 49pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Dragon Squire | 4 | 4 | 4 | 4 | 2 | 5 | 3 | 7 | 4+ |- ! Dragon Knight | 4 | 4 | 4 | 4 | 2 | 5 | 4 | 8 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' A Dragon Squire is Cavalry, a Dragon Knight is Cavalry (Character) '''UNIT COMPOSITION''' 2 Dragon Squires and 1 Dragon Knight. '''WARGEAR''': * Laser Lance '''SPECIAL RULES''': * Very Bulky * Furious Charge * Rampage * Jink * Blood Frenzy '''OPTIONS''': * May add up to an additional 12 models for 15pts/model. * Every model may purchase a Laspistol for 1pts, or a Shuriken Pistol for 3pts, or a Combat Shield for 4pts, or a Boarding Shield for 10pts. * Every model may purchase Plasma grenades for 2pts/model. ----- ==== Fire Gale ==== :''The Fire Gale is the smallest class of Exodite Knight and usually the class with which a novice pilot will learn. Though their weaponry is not designed primarily for warfare, it is still potent when used this way. Fire Gales are a particularly stable design and for this reason, a Fire Gale can take more ranged weapons than any other common class of Exodite Knight.'' '''Lords of War 280pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Fire Gale | 4 | 4 | 10 | 8 | 6 | 5 | 4 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' A Fire Gale is a Gargantuan Creature '''UNIT COMPOSITION''' 1 Fire Gale '''WARGEAR''': * Eldar Titan Holo-fields * Psychic Lance * Bright Lance * Pulse Laser '''SPECIAL RULES''': * Knight’s Code * Agile * Unshakable Stability '''OPTIONS''': * May exchange the Pulse Laser or Bright Lance for a Starburn Blade for 40pts. * May purchase up to two Scatter Lasers for 10pts each. '''Unshakable Stability''' If it did not move in its movement phase, this model may fire up to four of its weapons. It may also choose to gain the Skyfire special rule, but if it does so, it will apply to all of its shots this turn. ----- ==== Bright Stallion ==== :''The Bright Stallion is a somewhat unusual design of Eldar Knight in that most examples have four legs rather than two. The Eldar means of interfacing with their Knigths make this little hindrance to their ability to ability to operate it with the same grace and poise as if the pilot themselves had four legs. These are among the fastest-moving of all Knights, and are often used to scout through dense terrain or conditions.'' '''Lords of War 365pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Bright Stallion | 4 | 4 | 10 | 8 | 6 | 5 | 4 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' A Bright Stallion is a Jump Gargantuan Creature '''UNIT COMPOSITION''' 1 Bright Stallion '''WARGEAR''': * Eldar Titan Holo-fields * Psychic Lance * Bright Lance * Pulse Laser '''SPECIAL RULES''': * Knight’s Code * Agile * Serene Agility * Hit and Run '''Serene Agility''' This model may roll 2D6 for its Run moves and 3D6 for its Charge moves, and may Charge even if it has Run. Furthermore, its Eldar Titan Holo-field is always resolved as if the unit moved, even if it did not. Finally, this model may perform D3+1 Stomps rather than just D3. '''OPTIONS''': * May exchange the Pulse Laser or Bright Lance for a Starburn Blade for 40pts. ----- ==== Towering Destroyer ==== :''Whereas the typical Bright Stallion has four legs, the Towering Destroyer has four arms, once again without any impact on its pilot’s ability to coordinate it with such efficiency that its movements are indistinguishable from base instinct. Towering Destroyers are equipped for the rare but dangerous work of diverting stampedes, and as a standard armament will have Gravity Gauntlets for cases where they have to grapple with the beasts, plus the starburn blade for when they have no other options left.'' '''Lords of War 390pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Towering Destroyer | 4 | 4 | 10 | 8 | 6 | 5 | 5 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' A Towering Destroyer is a Jump Gargantuan Creature '''UNIT COMPOSITION''' 1 Towering Destroyer '''WARGEAR''': * Eldar Titan Holo-fields * Psychic Lance * Bright Lance * Pulse Laser * Starburn Blade * Gravity Gauntlet '''SPECIAL RULES''': * Knight’s Code * Agile * Precision Strike -----
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