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==Artillery Guns== Sometimes, the Imperial Guard can't get in range to use tanks, or could, but only at a cost that even the [[Departmento Munitorum]] would find staggering, like when they are attacking enemy fortresses. To overcome such obstacles, the [[Adeptus Mechanicus]] had a brilliant idea: make even bigger guns with a longer range. These guns are so big that they cannot be fired on the move; they are often built into static defensive positions, or for [[Imperial Guard Regiment|regiments]] that need to be more mobile, they may have guns placed on towed platforms, or on self-propelled chassis (see [[Imperial Ordnance Pieces]] for more information). {{Clear}} ===Thunderfire Cannon=== [[File:SM-thunderfire.jpg|200px|right|thumb|Thunderfire Cannon]] ''Not to be confused with the [[Squats|SPESS DORF's]] [[Thunder-Fire Cannon]]. For the full page, [[Thunderfire Cannon|see here.]]'' The actual cannon of the Thunderfire Cannon Unmanned Ground Vehicle. This gigantic piss-off quad-barrelled cannon is a short-ranged artillery piece that is less indirect blind(-ish) firing and more in-your-face levels of FUCK OFF. It's like the [[Angry Marines]] of artillery guns. These cannons are so ECKSBAWKSHUEG that the vehicle it is mounted on is actually like, 50% of the total weapons system. The only people even qualified of handling this thing are the [[Techmarines]]. For much added [[Lulz]], the cannon of the Thunderfire Cannon can be mounted as the primary weapon for the [[Land Raider Achilles]]. Oh yes, we know what we are all thinking. [[Meme|Yo Dawg, we heard you like artillery guns, so we put a artillery gun inside a artillery gun so you can shoot whilst you shoot!]] The Techmarine manning a Thunderfire Cannon can set its shells to detonate in a variety of different ways, depending on the tactical situation. Surface detonations are employed against numerous enemies in comparatively clear terrain, airburst shells are used to scour a foe from cover, and the Techmarine can even program the shells to burrow deep into the ground before detonating; though the force of the blast from such Tremor Shells is greatly reduced, the resulting shockwave is sufficient to leave the foe sprawling, making them easy pickings for his brother Space Marines. They also look similar in appearance to the Astartes Quad Launcher found on the [[Rapier Armoured Carrier|Rapier Carrier.]] ===Lucius Pattern Heavy Quad-Launcher=== [[File:ThuddGun2.jpg|200px|right|thumb|Lucius Pattern Heavy Quad-Launcher]] ''For the original, superior, motorized and [[Squat|shall-we-say ''Squat'']] version, [[Heavy Quad-Launcher|see here.]]'' Derived from the original, more mobile and cooler looking Squat Heavy Quad-Launcher mobile light artillery platform, the less cool and more cumbersome Imperial variant functions essentially the same, [[Fail|except you can't drive the damned thing but you have to tow it instead.]] This is made worse when considering the Squats ''literally'' gave the Imperium and by extension, the Mechanicus the blueprints for the original motorized tractor variant. [[FAIL|The Mechanicus some how lost the tractor in the process.]] So now the Imperial Guard is stuck with the less mobile and cumbersome Lucius Pattern Thudd Gun. They were once quite a common light artillery piece, but ever since the day the Mechanicus lost the blueprints to attach a tractor at the rear end of the gun, most of these artillery pieces have now been relegated to second-line Imperial units, used by [[Planetary Defence Force|Planetary Defence Forces]] and militia units. Similar to the Dorf version, the Quad Launcher's main drawback as a weapons system is the time required to reload between volleys. Ammunition is placed into the hopper, the breech is then hand-cranked back which allows the round to feed into the breech, which then slams forward into the ready position. The hopper can then be reloaded with another shell. When the gun fires, the recoil allows the second shell to load automatically. Once this second shell is fired, the whole slow reloading process must be repeated. The weapon's complex automated loader is also prone to jamming and misfeeds and must be very carefully maintained and cleaned in the field. However, at least the original Thudd Gun is mobile. This....thing however, requires to be towed by either a [[Trojan Support Vehicle|Trojan service vehicles,]] or [[Centaur Utility Vehicle|Centaur light tanks.]] Like many Imperial models, this one is quite clearly based on a World War era artillery piece, in this case the German [https://en.wikipedia.org/wiki/Nebelwerfer Nebelwerfer]. ===Bombast Field Gun=== [[File:BombastCannon.jpg|200px|right|thumb|Bombast Field Gun]] More of a baby version of the larger Earthshaker Cannon. The Bombast Field Gun is one of the three primary weapons that is used by the [[Imperial Guard]] [[Field Ordnance Battery]]. Considered as a light artillery piece, the Bombast Field Gun is a large-bore weapon capable of firing shells big enough to split open Power Armour like a tin can or smash apart light vehicles. It is considered as the most balanced of the Field Ordnance Battery family. Crunchwise, the Bombast is a 48" ranged Type Heavy D6, S7, AP-2, D2 weapon. It has the Blast ability and can target units not visible to the bearer. Great against MEQs and light vehicles and acts as a great support artillery for mainline artillery tanks or advancing infantry squads. All in all, its decent stats makes it a versatile weapon for the Guard. ===Earthshaker Cannon=== [[File:Earthshaker2.jpg|200px|right|thumb|Earthshaker Cannon]] The Earthshaker Cannon is the [[#Battle Cannon|Battle Cannon]] of artillery pieces: common, highly recognizable and very lethal (S9 AP-3 Dd3 anywhere within twenty feet). It fires its shots further than any weapon except for the [[Manticore Launcher Tank]] and [[Deathstrike Missile Launcher]]. This 132mm caliber weapon has a muzzle velocity of 814 meters per second and fires a 38 kg projectile, hitting targets over 15 km away in under 19 seconds, using the standard five powder charge. Six and seven powder charges can be used to hit targets well beyond this range, however the additional wear and stress this causes on the barrel limits the number of overcharged rounds to twenty, with authorization for their use required. Only Earthshakers on static mounts can fire these charges, as vehicle mounts are considered too unstable for their use. The most common type of shell fired by Earthshakers are high explosive, but it can also launch incendiary, smoke, illumination, and even diamantine-tipped armor piercing shells. Shells fired by Earthshakers have been known to cause craters fifteen meters in diameter and obliterate infantry in an instant. The Earthshaker is most often mounted on the [[Basilisk Artillery Gun|Basilisk self-propelled artillery tank,]] though it also appears in static artillery positions as well as built into fortifications. Field artillery also makes use of towed versions pulled by Landcrawlers, as with Quad Launchers and Griffon Heavy Mortars. Some Earthshaker Cannons had their own carriage which can be towed away from front line positions by the [[Trojan Support Vehicle|Trojan]] if the enemy are in danger of getting too close or allow the stationary platforms to be re-tasked to where they are needed most. Amusingly enough despite being depicted as an artillery gun in 40k, the Earthshaker is modeled after the long-barelled WWII German [https://en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41 Flak 88] rather than on the Russian gun from which was probably inspired (the [https://en.wikipedia.org/wiki/130_mm_towed_field_gun_M1954_(M-46) M1954 130mm field gun] to be precise). It should also be noted that the newer carriage model lacks ''tires'' on the wheels. While this was common at the turn of the 20th century for most artillery, it quickly stopped being a thing once motor transport was introduced, as tires allow for a gun to be drawn at reasonable motorised speeds. <gallery> Escarriage.jpg|The old carriage model. </gallery> ===Medusa Siege Cannon=== [[File:MedusaGun.jpg|200px|right|thumb|Medusa Siege Cannon]] The Medusa Siege Gun is an aging siege weapon used by the Imperial Guard both as a towed artillery piece and mounted on the [[Medusa (tank)|Medusa Siege Tank.]] Compared to the Earthshaker Cannon the Medusa fires a much larger shell at lower velocities. This gives it immense destructive capabilities, useful in breaching the walls of an enemy fortress or destroying bunkers in a single shot, but it consequently has a much shorter firing range, even compared to other siege weapons like the Bombard. For this reason they are less useful for harassing and counter-battery fire, but are still prized by many siege regiments for their ability to blast enemy walls, installations, bunkers and trenches. The Medusa Siege Cannon is the shortest-ranged of the Imperium's artillery weapons at 36" (Breacher shells on the carriage to 48"), but it is not meant to launch munitions over fortified walls; rather, it is meant to shoot fortifications directly and destroy them (which it certainly does, at S10 AP-3 Dd3) -- and when regular shells aren't enough, they can fire special Breacher shells that sacrifice indirect fire for d6 damage to buildings. {{Clear}} ===Basilisk Magnus=== [[File:SoulstormBasiliskMagnus.png|200px|right|thumb|Basilisk Magnus]] Get a Earthshaker Cannon. [[Drug|Pump it full of steroids and growth hormones]] and make it big enough to launch an [[Angry Marine]] at full force. Ladies and gentlemen, the Basilisk Magnus is born. Seriously, this thing is the size of a [[Baneblade]]. Exclusive in [[Dawn of War]] or more specifically, the Soulstorm expansion. The Basilisk Magnus is a large artillery platform, defending the 252nd Conservator Regiment's stronghold in the Dussala Precinct on Kaurava I. It fires devastating rounds that creates a wide area of destruction, though it needs a spotter to acquire targets. If the artillery spotter is killed before the Basilisk Magnus' operators receive the targeting information, it will not be able to fire. This honking piece of [[Rape]] was notorious for hitting something as small as a [[Gretchin]] from one end of the map. Shame there isn't a tabletop conversion....yet. You can also use it in the Ultimate Apocalypse Expansion to shell people from across the map. <gallery> image:Basilisk_Magnus.jpg </gallery> {{Clear}} ===Nemesis Quake Cannon=== [[File:99560108206_WarbringerTitanQuakeCannon01.jpg|200px|right|thumb|Nemesis Quake Cannon]] ''For additional information, see here: [[Autogun#Nemesis Quake Cannon|Nemesis Quake Cannon]]'' The Quake Cannon on steroids, or the holy lovechild between a Quake Cannon and a Gatling Blaster, [[Skub|whichever you ask.]] These monsters are possibly the largest gun model ever made by Games Workshop on tabletop....''for now'' at least. Mounted on the new and shiny [[Warbringer Nemesis Titan]]. This giant six-shot revolver of doom is designed to kill enemy Titans on sight, thus in any sensible usage, this weapon is regulated at the back lines as a giant sniper, unfortunately the Imperium [[Herp|lacks any sensibility]] and uses these as front line weapons instead. Nevertheless, having a fast firing Quake Cannon '''''is''''' a boon to any forces as now you have a very quick way to whither down the [[Void shields|Void Shields]] of enemy Titans in a quick and efficient manner rather than risking the time reloading. And seeing how this Titan gained prominence during the [[Horus Heresy]] when [[Emperor Battle Titan|Emperor Battle Titans]] were common enough to be thrown left and right like normal battle tanks, the nature of this weapon makes a whole load of sense. This cannon also works wonders against heavily fortified encampments and any forms of fortifications in general due to the monumental concussive force unleashed as its shell impacts the ground setting off powerful localized earthquakes. Overall, what has been said on the [[Autogun]] page has already been mostly stated here. However there is a reason why this giant dick cannon is here. It also functions extremely well as artillery. Unlike the more average Quake Cannon which is restricted to purely a superheavy tank gun due to the design of the Banesword; preventing any proper gun elevation, let alone install a proper turret and hit anything beyond 90 degrees. The Warbringer Titan is a big enough platform to not only mount a supersized Quake Cannon, but also spacious enough to install a proper turret module and some proper elevation. This allows the Nemesis Quake Cannon to launch its bullets in an arc and turns it into a supersized Earthshaker Cannon. Of course, it is a designated Titan-killer first and foremost, but the nature of the Quake Shell also means that - as aforementioned before - it could function amazingly well against fortresses and entire fleets of smaller ground vehicles. The powerful concussive shockwaves would liquefy the grounds of enemy armor, forcing them to halt its advance and even sink them through the ground if the terrain collapse. It could also weaken the foundations of fortress walls and bunkers, causing it to collapse on itself or outright shattering the walls through brute force. ===Doomsday Cannon=== [[File:Squat Doomsday_Cannon.JPG|200px|right|thumb|Doomsday Cannon]] ''[[Derp|Not to be confused with the similarly named]] [[Necron]] [[Doomsday Cannon|Doomsday Cannon.]]'' The appropriately named Doomsday Cannon is one of the three primary FUCKOFF ground cannons, with the first being the [[Thunderer Cannon]] and the last being the Behemoth Cannon. The Doomsday Cannon is a relatively popular weapon as far as superheavy ordnance weapons goes. As it is found as the primary weapon for both the [[Colossus War Machine]] and the [[Leviathan|Leviathan Command Center]]. [[/d/|Due to its size and ''girth'',]] the Doomsday Cannon can only be situated and mounted on the prow of these respective vehicles. This is to ensure that the recoil does not topple over or shake apart the vehicle's superstructure. However, this comes at the cost of having a lower maximum range even though the Doomsday Cannon is just as capable of adjusting its firing arc. Unlike the more longer ranged and more accurate Thunderer Cannon, the Doomsday Cannon removes all subtlety and just goes strait into [[Exterminatus]] territory, as the explosive yield of the shell being fired ([[Rape|Again, just look at that ''bore size'']]) can be felt several miles away. [[Tl;dr]], it is literally a [[Macrocannon|Macrocannon]] in all but name. When this thing fires, [[Anal circumference|you might as well just bend over and accept the consequences.]] ===Behemoth Cannon=== [[File:Behemoth_Cannon.jpg|200px|right|thumb|Behemoth Cannon]] The largest ground artillery field piece to date. [[Skub|Well, that is assuming that the Goliath Mega-Cannon is slightly smaller than the Behemoth Cannon]] ([[Derp|GW is very bad at size consistency, just look at the Warlord Titan and how its size jumps all over the goddamned fucking place.]] [[Fail|That's quality control for GeeDubs for you]]). Until GW decides to one-up themselves and invent an even ''bigger'' artillery piece. The Behemoth Cannon is a massive weapon that is the primary armament of the [[Capitol Imperialis]]. The giant landships that can be mistaken for a city block and is tall enough that a goddamned motherfucking [[Warlord Battle Titan]] can use for cover. The Behemoth Cannon is so large that four [[Leman Russ Battle Tank]]s could fit within its barrel (Although the models and artwork definitely disagrees with that statement), and the concussive force of firing the weapon can produce a mushroom cloud and shake the earth itself. It is basically a land-bound and more mobile version of a Macrocannon and may or may not be a variant of the Thunderer Cannon. {{clear}} ===Bombardment Cannon=== [[File:BombardmentCannon.jpg|200px|right|thumb|Bombardment Cannon]] A naval artillery field piece meant to do a mini-[[Exterminatus]]. A Bombardment Cannon is a type of [[Macrocannon]] weapon found almost exclusively in use on the warships of the [[Adeptus Astartes]] and [[Adeptus Arbites]]. It is comprised of a turret-mounted electromagnetic linear accelerator that fires Magma Bomb plasma-based warheads at a higher velocity than standard [[Torpedo|Torpedoes]] but shorter range. Primarily intended for use in orbital bombardments of planetary surfaces in support of ground forces or Astartes drop assaults. In this way, an Astartes vessel can bombard the targeted region of the planet with Magma Bombs to soften the enemy resistance for the [[Drop Pod]]s or [[Thunderhawk|Thunderhawk gunships]] containing Space Marines that will immediately follow. A Bombardment Cannon can also be used as a ship-to-ship weapon in void battles to great effect, where the great destructive force of the Magma Bomb warheads can render even the strongest armour plating irrelevant and destroy an enemy voidship in short order with only a few salvoes. {{40k-Imperial-Weapons}} {{40k-Squat-Weapons}} {{40k-Chaos-Weapons}} {{40k-GenestealerCults-Weapons}}
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